ScummVM API documentation
sensor.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 // Based on Phantasma code by Thomas Harte (2013),
23 // available at https://github.com/TomHarte/Phantasma/ (MIT)
24 
25 #ifndef FREESCAPE_SENSOR_H
26 #define FREESCAPE_SENSOR_H
27 
28 #include "freescape/area.h"
29 #include "freescape/objects/object.h"
30 #include "freescape/language/instruction.h"
31 
32 namespace Freescape {
33 
34 class Sensor : public Object {
35 public:
36  Sensor(
37  uint16 objectID_,
38  const Math::Vector3d &origin_,
39  const Math::Vector3d &rotation_,
40  byte color_,
41  byte firingInterval_,
42  uint16 firingRange_,
43  uint16 axis_,
44  uint8 flags_,
45  FCLInstructionVector condition_,
46  Common::String conditionSource_);
47 
48  byte _firingInterval;
49  uint16 _firingRange;
50  uint16 _axis;
51  bool _isShooting;
52 
53  Common::String _conditionSource;
54  FCLInstructionVector _condition;
55 
56  virtual ~Sensor() { delete _colours; }
57  bool isDrawable() override { return true; }
58  bool isPlanar() override { return true; }
59  bool isShooting() { return _isShooting; }
60  void scale(int factor) override { _origin = _origin / factor; };
61  Object *duplicate() override;
62 
63  ObjectType getType() override { return kSensorType; };
64  Math::Vector3d getRotation() { return _rotation; }
65  void shouldShoot(bool shooting) { _isShooting = shooting; }
66 
67  void draw(Freescape::Renderer *gfx, float offset = 0.0) override;
68 
69  bool playerDetected(const Math::Vector3d &position, Area *area);
70 
71  private:
72  Common::Array<uint8> *_colours;
73 };
74 
75 } // End of namespace Freescape
76 
77 #endif // FREESCAPE_SENSOR_H
Definition: str.h:59
Definition: area.h:36
Definition: area.h:40
Definition: gfx.h:60
Definition: sensor.h:34
Definition: object.h:56