ScummVM API documentation
graphics-opengl-base.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ALCACHOFA_GRAPHICS_OPENGL_BASE_H
23#define ALCACHOFA_GRAPHICS_OPENGL_BASE_H
24
25// This file shall not use any OpenGL API surface or include headers related to it
26
27#include "alcachofa/graphics.h"
28
29namespace Alcachofa {
30
31class OpenGLRendererBase : public virtual IRenderer {
32public:
34
35 bool hasOutput() const override;
36
37protected:
38 virtual void setViewportInner(int x, int y, int width, int height) = 0;
39 virtual void setMatrices(bool flipped) = 0;
40
41 void resetState();
42 void setViewportToScreen();
43 void setViewportToRect(int16 outputWidth, int16 outputHeight);
44 void getQuadPositions(Math::Vector2d topLeft, Math::Vector2d size, Math::Angle rotation, Math::Vector2d positions[]) const;
45 void getQuadTexCoords(Math::Vector2d texMin, Math::Vector2d texMax, Math::Vector2d texCoords[]) const;
46
47 Common::Point _resolution, _outputSize;
48 Graphics::Surface *_currentOutput = nullptr;
49 BlendMode _currentBlendMode = (BlendMode)-1;
50 float _currentLodBias = 0.0f;
51 bool _isFirstDrawCommand = false;
52};
53
54}
55
56#endif // ALCACHOFA_GRAPHICS_OPENGL_BASE_H
Definition: graphics.h:74
Definition: graphics-opengl-base.h:31
Definition: rect.h:144
Definition: surface.h:67