22 #ifndef LASTEXPRESS_MAHMUD_H 23 #define LASTEXPRESS_MAHMUD_H 25 #include "lastexpress/entities/entity.h" 29 class LastExpressEngine;
39 DECLARE_FUNCTION(
reset)
47 DECLARE_FUNCTION_NOSETUP(
draw)
65 DECLARE_FUNCTION_4(enterExitCompartment2,
const char *sequence, ObjectIndex compartment, uint32 ticks, ObjectIndex
object)
72 DECLARE_VFUNCTION_1(
playSound,
const char *filename)
79 DECLARE_FUNCTION_1(playSoundMertens,
const char *filename)
95 DECLARE_VFUNCTION_2(
savegame, SavegameType savegameType, uint32 param)
103 DECLARE_VFUNCTION_2(
updateEntity, CarIndex car, EntityPosition entityPosition)
105 DECLARE_FUNCTION_2(function10, ObjectIndex,
bool)
106 DECLARE_FUNCTION(function11)
107 DECLARE_FUNCTION(function12)
108 DECLARE_FUNCTION(function13)
113 DECLARE_FUNCTION(chaptersHandler)
118 DECLARE_VFUNCTION(chapter1)
123 DECLARE_FUNCTION(resetChapter)
128 DECLARE_VFUNCTION(chapter2)
133 DECLARE_VFUNCTION(chapter3)
138 DECLARE_VFUNCTION(chapter4)
143 DECLARE_VFUNCTION(chapter5)
148 #endif // LASTEXPRESS_MAHMUD_H void updateFromTime(const SavePoint &savepoint)
void savegame(const SavePoint &savepoint)
Definition: lastexpress.h:69
void updateEntity(const SavePoint &savepoint, bool handleExcuseMe=false)
Definition: animation.h:45
void draw(const SavePoint &savepoint, bool handleExcuseMe=false)
void reset(const SavePoint &savepoint, ClothesIndex maxClothes=kClothesDefault, bool resetItem=false)
void playSound(const SavePoint &savepoint, bool resetItem=false, SoundFlag flag=kSoundVolumeEntityDefault)
void enterExitCompartment(const SavePoint &savepoint, EntityPosition position1=kPositionNone, EntityPosition position2=kPositionNone, CarIndex car=kCarNone, ObjectIndex compartment=kObjectNone, bool alternate=false, bool updateLocation=false)