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void | synchronize (Serializer &s) override |
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void | actionDisplay (int resNum, int lineNum, int x, int y, int keepOnScreen, int width, int textMode, int fontNum, int colFG, int colBGExt, int colFGExt) |
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void | setAnimationInfo (Card *card) |
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void | handleNextTurn () |
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void | handlePlayerTurn () |
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bool | isStationCard (int cardId) |
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bool | isStopConstructionCard (int cardId) |
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int | getStationId (int playerId, int handCardId) |
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int | findPlatformCardInHand (int playerId) |
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int | findMeteorCardInHand (int playerId) |
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int | findThieftCardInHand (int playerId) |
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int | isDelayCard (int cardId) |
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int | getStationCardId (int cardId) |
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void | handlePlayer01Discard (int playerId) |
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void | playThieftCard (int playerId, Card *card, int victimId) |
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int | getPreventionCardId (int cardId) |
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bool | isAttackPossible (int victimId, int cardId) |
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int | getPlayerWithOutpost (int playerId) |
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bool | checkAntiDelayCard (int delayCardId, int cardId) |
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void | playStationCard (Card *station, Card *platform) |
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void | playDelayCard (Card *card, Card *dest) |
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void | playPlatformCard (Card *card, Card *dest) |
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void | playAntiDelayCard (Card *card, Card *dest) |
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Card * | getStationCard (int arg1) |
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void | playCentralOutpostCard (Card *card, int playerId) |
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int | getRandomCardFromHand (int playerId) |
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void | discardCard (Card *card) |
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void | subC4CD2 () |
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void | subC4CEC () |
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void | playInterceptorCard (Card *subObj1, Card *subObj2) |
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void | displayDialog (int dialogNumb) |
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void | subPostInit () |
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void | displayInstructions () |
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void | suggestInstructions () |
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void | shuffleCards () |
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void | dealCards () |
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void | showOptionsDialog () |
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void | handleClick (int arg1, Common::Point pt) |
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void | handlePlayer0 () |
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void | handlePlayer1 () |
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void | handlePlayer2 () |
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void | handlePlayer3 () |
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void | handleAutoplayPlayer2 () |
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void | updateCursorId (int arg1, bool arg2) |
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void | setCursorData (int resNum, int rlbNum, int frameNum) |
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void | subD18F5 () |
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void | subD1917 () |
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void | subD1940 (bool flag) |
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void | subD1975 (int arg1, int arg2) |
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void | postInit (SceneObjectList *OwnerList=NULL) override |
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void | remove () override |
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void | process (Event &event) override |
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void | dispatch () override |
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Common::String | getClassName () override |
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void | refreshBackground (int xAmount, int yAmount) override |
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virtual void | saveCharacter (int characterIndex) |
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virtual void | restore () |
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bool | display (CursorType action, Event &event) |
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void | fadeOut () |
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void | clearScreen () |
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void | scalePalette (int RFactor, int GFactor, int BFactor) |
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void | loadBlankScene () |
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Common::String | getClassName () override |
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void | synchronize (Serializer &s) override |
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void | stripCallback (int v) override |
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void | postInit (SceneObjectList *OwnerList=NULL) override |
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void | process (Event &event) override |
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void | dispatch () override |
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virtual void | loadScene (int sceneNum) |
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void | setZoomPercents (int yStart, int minPercent, int yEnd, int maxPercent) |
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void | loadBackground (int xAmount, int yAmount) |
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void | loadSceneData (int sceneNum) |
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virtual void | attached (EventHandler *newOwner, EventHandler *endHandler, va_list va) |
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void | attach (EventHandler *newOwner, EventHandler *endHandler,...) |
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int | getActionIndex () const |
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void | setActionIndex (int index) |
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void | setDelay (int numFrames) |
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Public Member Functions inherited from TsAGE::EventHandler |
virtual void | signal () |
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virtual void | setAction (Action *action) |
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virtual void | setAction (Action *action, EventHandler *endHandler,...) |
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virtual void | destroy () |
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