ScummVM API documentation
mainmenu.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This code is based on the CRAB engine
24 *
25 * Copyright (c) Arvind Raja Yadav
26 *
27 * Licensed under MIT
28 *
29 */
30
31#ifndef CRAB_MAINMENU_H
32#define CRAB_MAINMENU_H
33
34#include "crab/ui/AlphaImage.h"
35#include "crab/ui/CreditScreen.h"
36#include "crab/ui/FileMenu.h"
37#include "crab/ui/ImageData.h"
38#include "crab/ui/KeyBindMenu.h"
39#include "crab/ui/ModMenu.h"
40#include "crab/ui/OptionMenu.h"
41#include "crab/ui/SlideShow.h"
42#include "crab/ui/StateButton.h"
43#include "crab/input/cursor.h"
44#include "crab/gamestate_container.h"
45#include "crab/gamestates.h"
46#include "crab/ui/menu.h"
47#include "crab/ui/slider.h"
48#include "crab/ui/textarea.h"
49
50namespace Crab {
51
52// #define UNREST_DEMO
53
54//------------------------------------------------------------------------
55// Purpose: Main Menu class
56//------------------------------------------------------------------------
57class MainMenu : public GameState {
58 enum MenuState {
59 STATE_NORMAL,
60 STATE_OPTIONS,
61 STATE_CREDITS,
62 STATE_LOAD,
63 STATE_DIFF,
64 STATE_SAVENAME,
65 STATE_MOD,
66 STATE_HELP
67 } _state;
68
69 // This image covers the whole screen and is drawn centered on screen
71
72 // The lights on the background image
74
75 // The game logo
77
78 // Data for the difficulty menu
79 struct {
83 } _diff;
84
85 // Main menu
87
88 // The back button is common and is used for all menus here (except credits and main menu)
90
91 // Mod menu
93
94 // Game credits
96
97 // The save game name prompt for iron man
99
100 // The background image and position of the prompt, along with the warning message displayed
101 // and buttons for accept and cancel
104 pyrodactyl::ui::Button _accept, _cancel;
105
106 // Music for the main menu
107 struct MainMenuMusic {
108 pyrodactyl::music::MusicKey _normal, _credits;
109
110 MainMenuMusic() {
111 _normal = -1;
112 _credits = -1;
113 }
114 } _musicKey;
115
116 // UI elements related to the demo
117 pyrodactyl::ui::Button _steam, _direct;
118
119public:
120 MainMenu();
121 ~MainMenu() {}
122
123 void handleEvents(Common::Event &event, bool &shouldChangeState, GameStateID &newStateId);
124 void internalEvents(bool &shouldChangeState, GameStateID &newStateId);
125
126 void draw();
127
128 void changeState(MenuState ms, const bool &start = false);
129 void setUI();
130
131 // We don't need to save game state here
132 void autoSave() {}
133};
134
135} // End of namespace Crab
136
137#endif // CRAB_MAINMENU_H
Definition: array.h:52
Definition: gamestate_container.h:46
Definition: mainmenu.h:57
Definition: button.h:86
Definition: CreditScreen.h:42
Definition: HoverInfo.h:41
Definition: ImageData.h:40
Definition: ModMenu.h:40
Definition: textarea.h:45
Definition: events.h:218