ScummVM API documentation
ColliderEntity.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_COLLIDER_ENTITY_H
29#define HPL_COLLIDER_ENTITY_H
30
31#include "hpl1/engine/graphics/GraphicsTypes.h"
32#include "hpl1/engine/graphics/Renderable.h"
33#include "hpl1/engine/math/MathTypes.h"
34
35namespace hpl {
36
37class iPhysicsWorld;
38class iPhysicsBody;
39
41public:
42 cColliderEntity(const tString &asName, iPhysicsBody *apBody, iPhysicsWorld *apWorld);
44
45 iMaterial *GetMaterial() { return NULL; }
46 void UpdateGraphics(cCamera3D *apCamera, float afFrameTime, cRenderList *apRenderList) {}
47 iVertexBuffer *GetVertexBuffer() { return NULL; }
48
49 cBoundingVolume *GetBoundingVolume();
50
51 cMatrixf *GetModelMatrix(cCamera3D *apCamera);
53
54 eRenderableType GetRenderType() { return eRenderableType_Dummy; }
55
56 // Entity implementation
57 tString GetEntityType() { return "Collider"; }
58 bool IsVisible() { return false; }
59
60 bool IsShadowCaster() { return false; }
61
62 void UpdateLogic(float afTimeStep) {}
63
64private:
65 iPhysicsWorld *mpPhysicsWorld;
66 iPhysicsBody *mpBody;
67};
68
69//-----------------------------------------------------------------------
70
71} // namespace hpl
72
73#endif // HPL_COLLIDER_ENTITY_H
Definition: str.h:59
Definition: BoundingVolume.h:71
Definition: Camera3D.h:53
Definition: ColliderEntity.h:40
Definition: RenderList.h:145
Definition: Material.h:203
Definition: PhysicsBody.h:117
Definition: PhysicsWorld.h:115
Definition: Renderable.h:70
Definition: VertexBuffer.h:90