ScummVM API documentation
ColliderEntity.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_COLLIDER_ENTITY_H
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#define HPL_COLLIDER_ENTITY_H
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#include "hpl1/engine/graphics/GraphicsTypes.h"
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#include "hpl1/engine/graphics/Renderable.h"
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#include "hpl1/engine/math/MathTypes.h"
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namespace
hpl
{
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class
iPhysicsWorld;
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class
iPhysicsBody;
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class
cColliderEntity
:
public
iRenderable
{
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public
:
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cColliderEntity
(
const
tString
&asName,
iPhysicsBody
*apBody,
iPhysicsWorld
*apWorld);
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~
cColliderEntity
();
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iMaterial
*GetMaterial() {
return
NULL; }
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void
UpdateGraphics(
cCamera3D
*apCamera,
float
afFrameTime,
cRenderList
*apRenderList) {}
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iVertexBuffer
*GetVertexBuffer() {
return
NULL; }
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cBoundingVolume
*GetBoundingVolume();
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cMatrixf
*GetModelMatrix(
cCamera3D
*apCamera);
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int
GetMatrixUpdateCount
();
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eRenderableType GetRenderType() {
return
eRenderableType_Dummy; }
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// Entity implementation
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tString
GetEntityType() {
return
"Collider"
; }
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bool
IsVisible() {
return
false
; }
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bool
IsShadowCaster() {
return
false
; }
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void
UpdateLogic(
float
afTimeStep) {}
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private
:
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iPhysicsWorld
*mpPhysicsWorld;
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iPhysicsBody
*mpBody;
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};
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//-----------------------------------------------------------------------
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}
// namespace hpl
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#endif // HPL_COLLIDER_ENTITY_H
hpl
Definition:
AI.h:36
Common::String
Definition:
str.h:59
hpl::iVertexBuffer
Definition:
VertexBuffer.h:90
hpl::iPhysicsWorld
Definition:
PhysicsWorld.h:115
hpl::cBoundingVolume
Definition:
BoundingVolume.h:71
hpl::cColliderEntity
Definition:
ColliderEntity.h:40
hpl::iRenderable
Definition:
Renderable.h:70
hpl::iPhysicsBody
Definition:
PhysicsBody.h:117
hpl::cColliderEntity::GetMatrixUpdateCount
int GetMatrixUpdateCount()
hpl::cRenderList
Definition:
RenderList.h:145
hpl::cMatrix< float >
hpl::iMaterial
Definition:
Material.h:203
hpl::cCamera3D
Definition:
Camera3D.h:53
engines
hpl1
engine
scene
ColliderEntity.h
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