ScummVM API documentation
ColliderEntity.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_COLLIDER_ENTITY_H
29 #define HPL_COLLIDER_ENTITY_H
30 
31 #include "hpl1/engine/graphics/GraphicsTypes.h"
32 #include "hpl1/engine/graphics/Renderable.h"
33 #include "hpl1/engine/math/MathTypes.h"
34 
35 namespace hpl {
36 
37 class iPhysicsWorld;
38 class iPhysicsBody;
39 
40 class cColliderEntity : public iRenderable {
41 public:
42  cColliderEntity(const tString &asName, iPhysicsBody *apBody, iPhysicsWorld *apWorld);
43  ~cColliderEntity();
44 
45  iMaterial *GetMaterial() { return NULL; }
46  void UpdateGraphics(cCamera3D *apCamera, float afFrameTime, cRenderList *apRenderList) {}
47  iVertexBuffer *GetVertexBuffer() { return NULL; }
48 
49  cBoundingVolume *GetBoundingVolume();
50 
51  cMatrixf *GetModelMatrix(cCamera3D *apCamera);
53 
54  eRenderableType GetRenderType() { return eRenderableType_Dummy; }
55 
56  // Entity implementation
57  tString GetEntityType() { return "Collider"; }
58  bool IsVisible() { return false; }
59 
60  bool IsShadowCaster() { return false; }
61 
62  void UpdateLogic(float afTimeStep) {}
63 
64 private:
65  iPhysicsWorld *mpPhysicsWorld;
66  iPhysicsBody *mpBody;
67 };
68 
69 //-----------------------------------------------------------------------
70 
71 } // namespace hpl
72 
73 #endif // HPL_COLLIDER_ENTITY_H
Definition: AI.h:36
Definition: str.h:59
Definition: VertexBuffer.h:90
Definition: PhysicsWorld.h:115
Definition: BoundingVolume.h:71
Definition: ColliderEntity.h:40
Definition: Renderable.h:70
Definition: PhysicsBody.h:117
Definition: RenderList.h:145
Definition: Material.h:203
Definition: Camera3D.h:53