|
|
| CharGenChild (const ANIFile &ani) |
| |
| void | advance () override |
| |
| Sound | shouldPlaySound () const |
| |
| | ANIObject (const ANIFile &ani) |
| |
| | ANIObject (const CMPFile &cmp) |
| |
| void | setVisible (bool visible) |
| |
| bool | isVisible () const |
| |
| void | setPause (bool pause) |
| |
| bool | isPaused () const |
| |
| void | setMode (Mode mode) |
| |
| virtual void | setPosition () |
| |
| virtual void | setPosition (int16 x, int16 y) |
| |
| void | getPosition (int16 &x, int16 &y) const |
| |
| void | getFramePosition (int16 &x, int16 &y, uint16 n=0) const |
| |
| void | getFrameSize (int16 &width, int16 &height, uint16 n=0) const |
| |
| bool | isIn (int16 x, int16 y) const |
| |
| bool | isIn (const ANIObject &obj) const |
| |
| void | setAnimation (uint16 animation) |
| |
| void | rewind () |
| |
| void | setFrame (uint16 frame) |
| |
| uint16 | getAnimation () const |
| |
| uint16 | getFrame () const |
| |
| bool | lastFrame () const |
| |
| virtual bool | draw (Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) |
| |
| virtual bool | clear (Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) |
| |
The child running around on the character generator screen.