28 #ifndef WINTERMUTE_ADSENTENCE_H 29 #define WINTERMUTE_ADSENTENCE_H 32 #include "engines/wintermute/base/base.h" 33 #include "engines/wintermute/persistent.h" 34 #include "engines/wintermute/dctypes.h" 35 #include "common/rect.h" 47 char *_currentSkelAnim;
48 bool update(TDirection dir = DI_DOWN);
49 bool setupTalkFile(
const char *soundFilename);
60 char *getNextStance();
61 char *getCurrentStance();
62 void setStances(
const char *stances);
63 void setText(
const char *text);
76 char *getStance(
int stance);
Definition: base_game.h:75
Definition: ad_sentence.h:42
Definition: ad_talk_def.h:37
Definition: base_font.h:37
Definition: base_sound.h:39
Definition: base_sprite.h:40
Definition: achievements_tables.h:27