28 #ifndef WINTERMUTE_ADSENTENCE_H 29 #define WINTERMUTE_ADSENTENCE_H 32 #include "engines/wintermute/base/base.h" 33 #include "engines/wintermute/persistent.h" 34 #include "engines/wintermute/math/rect32.h" 35 #include "engines/wintermute/dctypes.h" 36 #include "common/rect.h" 48 char *_currentSkelAnim;
49 bool update(TDirection dir = DI_DOWN);
50 bool setupTalkFile(
const char *soundFilename);
61 char *getNextStance();
62 char *getCurrentStance();
63 void setStances(
const char *stances);
64 void setText(
const char *text);
78 char *getStance(
int stance);
Definition: base_game.h:75
Definition: ad_sentence.h:43
Definition: ad_talk_def.h:37
Definition: base_font.h:37
Definition: base_sound.h:39
Definition: base_sprite.h:40
Definition: achievements_tables.h:27