|
|
bool | update (TDirection dir=DI_DOWN) |
| |
|
bool | setupTalkFile (const char *soundFilename) |
| |
|
bool | finish () |
| |
|
void | setSound (BaseSound *sound) |
| |
|
bool | display () |
| |
|
char * | getNextStance () |
| |
|
char * | getCurrentStance () |
| |
|
void | setStances (const char *stances) |
| |
|
void | setText (const char *text) |
| |
|
| AdSentence (BaseGame *inGame) |
| |
|
bool | canSkip () |
| |
|
bool | setEditorProp (const Common::String &propName, const Common::String &propValue) |
| |
|
Common::String | getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String()) |
| |
|
| BaseClass (TDynamicConstructor, TDynamicConstructor) |
| |
|
bool | parseEditorProperty (char *buffer, bool complete=true) |
| |
|
virtual bool | saveAsText (BaseDynamicBuffer *buffer, int indent=0) |
| |
|
| BaseClass (BaseGame *gameOwner) |
| |
|
virtual const char * | getClassName () |
| |
|
virtual bool | persist (BasePersistenceManager *persistMgr) |
| |
The documentation for this class was generated from the following file: