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bool | update (TDirection dir=DI_DOWN) |
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bool | setupTalkFile (const char *soundFilename) |
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bool | finish () |
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void | setSound (BaseSound *Sound) |
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bool | display () |
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char * | getNextStance () |
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char * | getCurrentStance () |
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void | setStances (const char *stances) |
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void | setText (const char *text) |
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| AdSentence (BaseGame *inGame) |
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bool | canSkip () |
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bool | setEditorProp (const Common::String &propName, const Common::String &propValue) |
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Common::String | getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String()) |
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| BaseClass (TDynamicConstructor, TDynamicConstructor) |
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bool | parseEditorProperty (char *buffer, bool complete=true) |
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virtual bool | saveAsText (BaseDynamicBuffer *buffer, int indent=0) |
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| BaseClass (BaseGame *GameOwner) |
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virtual const char * | getClassName () |
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virtual bool | persist (BasePersistenceManager *persistMgr) |
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bool | _freezable |
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bool | _fixedPos |
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BaseSprite * | _currentSprite |
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char * | _currentSkelAnim |
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bool | _soundStarted |
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BaseSound * | _sound |
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TTextAlign | _align |
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int32 | _width |
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Point32 | _pos |
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BaseFont * | _font |
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int32 | _currentStance |
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uint32 | _startTime |
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char * | _stances |
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char * | _text |
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uint32 | _duration |
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AdTalkDef * | _talkDef |
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bool | _persistable |
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BaseGame * | _gameRef |
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The documentation for this class was generated from the following file: