#include <display_client.h>
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| GuRenderer (Buffer *buffer, Palette *palette) |
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void | setDrawSize (uint32 width, uint32 height) |
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void | setDrawWholeBuffer () |
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void | setBuffer (Buffer *buffer) |
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void | setPalette (Palette *palette) |
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void | setOffsetOnScreen (int x, int y) |
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void | setOffsetInBuffer (uint32 x, uint32 y) |
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void | setColorTest (bool value) |
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void | setKeyColor (uint32 value) |
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void | setAlphaBlending (bool value) |
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void | setAlphaReverse (bool value) |
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void | setFullScreen (bool value) |
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void | setUseGlobalScaler (bool value) |
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void | setStretch (bool active) |
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void | setStretchXY (float x, float y) |
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void | render () |
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static void | setDisplayManager (DisplayManager *dm) |
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static void | cacheInvalidate (void *pointer, uint32 size) |
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void | fillVertices (Vertex *vertices) |
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void | guProgramDrawBehavior () |
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Vertex * | guGetVertices () |
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void | guLoadTexture () |
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void | guLoadPalette () |
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void | guProgramTextureFormat () |
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void | guProgramTextureBitDepth () |
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void | guDrawVertices (Vertex *vertices) |
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uint32 | convertToGuPixelFormat (PSPPixelFormat::Type format) |
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float | scaleSourceToOutput (bool x, float offset) |
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float | stretch (bool x, float size) |
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Universal rendering class for PSP Use this if you want to draw to the screen. Needs to be supplied with a Buffer and a Palette
The documentation for this class was generated from the following file: