ScummVM API documentation
characters_shadow.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TETRAEDGE_GAME_CHARACTERS_SHADOW_H
23 #define TETRAEDGE_GAME_CHARACTERS_SHADOW_H
24 
25 #include "tetraedge/game/in_game_scene.h"
26 
27 namespace Tetraedge {
28 
29 class InGameScene;
30 
32 public:
34  virtual ~CharactersShadow() {};
35 
36  void create(InGameScene *scene);
37  void createTexture(InGameScene *scene);
38  void destroy();
39  virtual void draw(InGameScene *scene) = 0;
40  //void drawTexture(); // empty?
41 
42  // Make an instance which is correct for the preferred renderer
43  static CharactersShadow *makeInstance();
44 
45 protected:
46  virtual void createInternal() = 0;
47  virtual void createTextureInternal(InGameScene *scene) = 0;
48  virtual void deleteTexture() = 0;
49 
50  uint _glTex;
51  int _texSize;
53  static Te3DObject2 *_camTarget;
54 };
55 
56 } // end namespace Tetraedge
57 
58 #endif // TETRAEDGE_GAME_CHARACTERS_SHADOW_H
Definition: characters_shadow.h:31
Definition: detection.h:27
Definition: te_3d_object2.h:36
Definition: te_intrusive_ptr.h:31
Definition: in_game_scene.h:48