22#ifndef TETRAEDGE_GAME_CHARACTERS_SHADOW_H
23#define TETRAEDGE_GAME_CHARACTERS_SHADOW_H
25#include "tetraedge/game/in_game_scene.h"
46 virtual void createInternal() = 0;
47 virtual void createTextureInternal(
InGameScene *scene) = 0;
48 virtual void deleteTexture() = 0;
Definition: characters_shadow.h:31
Definition: in_game_scene.h:48
Definition: te_3d_object2.h:36
Definition: te_intrusive_ptr.h:31