22 #ifndef TETRAEDGE_GAME_CHARACTERS_SHADOW_H 23 #define TETRAEDGE_GAME_CHARACTERS_SHADOW_H 25 #include "tetraedge/game/in_game_scene.h" 46 virtual void createInternal() = 0;
47 virtual void createTextureInternal(
InGameScene *scene) = 0;
48 virtual void deleteTexture() = 0;
58 #endif // TETRAEDGE_GAME_CHARACTERS_SHADOW_H Definition: characters_shadow.h:31
Definition: detection.h:27
Definition: te_3d_object2.h:36
Definition: te_intrusive_ptr.h:31
Definition: in_game_scene.h:48