ScummVM API documentation
characters_shadow.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TETRAEDGE_GAME_CHARACTERS_SHADOW_H
23#define TETRAEDGE_GAME_CHARACTERS_SHADOW_H
24
25#include "tetraedge/game/in_game_scene.h"
26
27namespace Tetraedge {
28
29class InGameScene;
30
32public:
34 virtual ~CharactersShadow() {};
35
36 void create(InGameScene *scene);
37 void createTexture(InGameScene *scene);
38 void destroy();
39 virtual void draw(InGameScene *scene) = 0;
40 //void drawTexture(); // empty?
41
42 // Make an instance which is correct for the preferred renderer
43 static CharactersShadow *makeInstance();
44
45protected:
46 virtual void createInternal() = 0;
47 virtual void createTextureInternal(InGameScene *scene) = 0;
48 virtual void deleteTexture() = 0;
49
50 uint _glTex;
51 int _texSize;
53 static Te3DObject2 *_camTarget;
54};
55
56} // end namespace Tetraedge
57
58#endif // TETRAEDGE_GAME_CHARACTERS_SHADOW_H
Definition: characters_shadow.h:31
Definition: in_game_scene.h:48
Definition: te_3d_object2.h:36
Definition: te_intrusive_ptr.h:31