ScummVM API documentation
scriptthread.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ILLUSIONS_SCRIPTTHREAD_H
23 #define ILLUSIONS_SCRIPTTHREAD_H
24 
25 #include "illusions/thread.h"
26 
27 namespace Illusions {
28 
29 class IllusionsEngine;
30 struct OpCall;
31 
32 class ScriptThread : public Thread {
33 public:
34  ScriptThread(IllusionsEngine *vm, uint32 threadId, uint32 callingThreadId, uint notifyFlags,
35  byte *scriptCodeIp, uint32 value8, uint32 valueC, uint32 value10);
36  int onUpdate() override;
37 public:
38  int16 _sequenceStalled;
39  byte *_scriptCodeIp;
40  uint32 _value8;
41  uint32 _valueC;
42  uint32 _value10;
43  void loadOpcode(OpCall &opCall);
44  void execOpcode(OpCall &opCall);
45 };
46 
47 } // End of namespace Illusions
48 
49 #endif // ILLUSIONS_SCRIPTTHREAD_H
Definition: actor.h:34
Definition: thread.h:47
Definition: scriptthread.h:32
Definition: scriptopcodes.h:32
Definition: illusions.h:92