ScummVM API documentation
burger.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef M4_BURGER_BURGER_H
23 #define M4_BURGER_BURGER_H
24 
25 #include "m4/m4.h"
26 #include "m4/burger/rooms/section1/section1.h"
27 #include "m4/burger/rooms/section2/section2.h"
28 #include "m4/burger/rooms/section3/section3.h"
29 #include "m4/burger/rooms/section4/section4.h"
30 #include "m4/burger/rooms/section5/section5.h"
31 #include "m4/burger/rooms/section6/section6.h"
32 #include "m4/burger/rooms/section7/section7.h"
33 #include "m4/burger/rooms/section8/section8.h"
34 #include "m4/burger/rooms/section9/section9.h"
35 
36 namespace M4 {
37 namespace Burger {
38 
39 class BurgerEngine : public M4Engine {
40 private:
41  Rooms::Section1 _section1;
42  Rooms::Section2 _section2;
43  Rooms::Section3 _section3;
44  Rooms::Section4 _section4;
45  Rooms::Section5 _section5;
46  Rooms::Section6 _section6;
47  Rooms::Section7 _section7;
48  Rooms::Section8 _section8;
49  Rooms::Section9 _section9;
50 
54  bool saidofInterest() const;
55 
56  void testDone();
57  void testDone1();
58  void testDone2();
59  void testDone3();
60  void testDone4();
61  void testDone5();
62  void wilburTeleported();
63 
64 protected:
68  M4::Vars *createVars() override;
69 
73  void setupConsole() override;
74 
75 public:
76  BurgerEngine(OSystem *syst, const M4GameDescription *gameDesc);
77  ~BurgerEngine() override;
78 
82  void showEngineInfo() override;
83 
84  void syncFlags(Common::Serializer &s) override;
85 
86  void showSaveScreen() override;
87  void showLoadScreen(LoadDialogSource source) override;
88  bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override;
89 
90  void global_daemon() override;
91  void global_pre_parser() override;
92  void global_parser() override;
93 
94  void handleTestDone();
95 };
96 
97 } // namespace Burger
98 } // namespace M4
99 
100 #endif
Definition: section5.h:46
Definition: detection.h:53
M4::Vars * createVars() override
void showSaveScreen() override
void showLoadScreen(LoadDialogSource source) override
Definition: vars.h:69
Definition: section9.h:37
Definition: section4.h:38
Definition: serializer.h:79
Definition: section8.h:34
Definition: burger.h:39
Definition: section3.h:41
Definition: ustr.h:57
void showEngineInfo() override
Definition: section7.h:35
Definition: database.h:28
Definition: section2.h:34
void setupConsole() override
bool canLoadGameStateCurrently(Common::U32String *msg=nullptr) override
Definition: section6.h:41
Definition: system.h:161
Definition: section1.h:60
Definition: m4.h:45