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| BurgerEngine (OSystem *syst, const M4GameDescription *gameDesc) |
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void | showEngineInfo () override |
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void | syncFlags (Common::Serializer &s) override |
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void | showSaveScreen () override |
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void | showLoadScreen (LoadDialogSource source) override |
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bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
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void | global_daemon () override |
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void | global_pre_parser () override |
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void | global_parser () override |
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void | handleTestDone () |
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| M4Engine (OSystem *syst, const M4GameDescription *gameDesc) |
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uint32 | getFeatures () const |
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bool | useOriginalSaveLoad () const |
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Common::String | getGameId () const |
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int | getGameType () const |
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Common::Language | getLanguage () const |
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int | isDemo () const |
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uint32 | getRandomNumber (uint maxNum) |
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bool | hasFeature (EngineFeature f) const override |
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bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
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bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
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void | syncSoundSettings () override |
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Common::Error | loadGameState (int slot) override |
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Common::Error | loadGameStateDoIt (int slot) |
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Common::Error | syncGame (Common::Serializer &s) |
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Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) override |
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Common::Error | loadGameStream (Common::SeekableReadStream *stream) override |
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bool | autosaveExists () const |
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bool | savesExist () const |
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SaveStateList | listSaves () const |
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bool | loadSaveThumbnail (int slotNum, M4sprite *thumbnail) const |
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bool | saveGameFromMenu (int slotNum, const Common::String &desc, Graphics::Surface &thumbnail) |
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MetaEngine * | getMetaEngine () const |
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void | setMetaEngine (MetaEngine *metaEngine) |
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PauseToken | pauseEngine () |
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bool | isPaused () const |
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void | openMainMenuDialog () |
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uint32 | getTotalPlayTime () const |
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void | setTotalPlayTime (uint32 time=0) |
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Common::TimerManager * | getTimerManager () |
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Common::EventManager * | getEventManager () |
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Common::SaveFileManager * | getSaveFileManager () |
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bool | existExtractedCDAudioFiles (uint track=1) |
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bool | isDataAndCDAudioReadFromSameCD () |
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void | warnMissingExtractedCDAudio () |
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void | handleAutoSave () |
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void | saveAutosaveIfEnabled () |
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virtual bool | canSaveAutosaveCurrently () |
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virtual int | getAutosaveSlot () const |
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| Engine (OSystem *syst) |
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virtual | ~Engine () |
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virtual void | initializePath (const Common::FSNode &gamePath) |
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virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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virtual GUI::Debugger * | getDebugger () final |
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void | setDebugger (GUI::Debugger *debugger) |
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GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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virtual void | applyGameSettings () |
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virtual void | flipMute () |
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virtual Common::String | getSaveStateName (int slot) const |
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void | setGameToLoadSlot (int slot) |
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virtual Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) |
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bool | saveGameDialog () |
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bool | loadGameDialog () |
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void | global_section_constructor () |
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void | section_room_constructor () |
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void | game_daemon_code () |
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void | parse_player_command_now () |
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void | section_init () |
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void | daemon () |
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void | global_room_init () |
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void | tick () |
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void | section_parser () |
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void | room_preload () |
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void | room_init () |
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void | room_daemon () |
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void | room_pre_parser () |
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void | room_parser () |
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void | room_error () |
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void | room_shutdown () |
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HotSpotRec * | custom_hotspot_which (int x, int y) |
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Room * | getRoom (int room) const |
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void | m4SceneLoad () |
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void | m4RunScene () |
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void | m4EndScene () |
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void | pal_game_task () |
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void | camera_shift_xy (int32 x, int32 y) |
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void | adv_camera_pan_step (int32 step) |
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bool | game_camera_panning () const |
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void | global_error_code () |
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