ScummVM API documentation
base.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This file is based on WME Lite.
24 * http://dead-code.org/redir.php?target=wmelite
25 * Copyright (c) 2011 Jan Nedoma
26 */
27
28#ifndef WINTERMUTE_BASE_BASE_H
29#define WINTERMUTE_BASE_BASE_H
30
31#include "engines/wintermute/wintypes.h"
32#include "engines/wintermute/dctypes.h"
33#include "common/str.h"
34#include "common/hashmap.h"
35#include "common/hash-str.h"
36
37namespace Wintermute {
38
39class BaseGame;
40class BaseDynamicBuffer;
41class BasePersistenceManager;
42
43class BaseClass {
44public:
45 bool _persistable;
46 bool setEditorProp(const Common::String &propName, const Common::String &propValue);
47 Common::String getEditorProp(const Common::String &propName, const Common::String &initVal = Common::String());
48 BaseClass(TDynamicConstructor, TDynamicConstructor) {}
49 bool parseEditorProperty(char *buffer, bool complete = true);
50 virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent = 0);
51 BaseClass();
52 BaseGame *_game;
53 BaseClass(BaseGame *gameOwner);
54 virtual ~BaseClass();
55
56 virtual const char *getClassName() { return ""; }
57 virtual bool persist(BasePersistenceManager *persistMgr) { return true; }
59 Common::HashMap<Common::String, Common::String>::iterator _editorPropsIter;
60};
61
62} // End of namespace Wintermute
63
64#endif
Definition: str.h:59
Definition: base.h:43
Definition: base_dynamic_buffer.h:35
Definition: base_game.h:79
Definition: base_persistence_manager.h:43