ScummVM API documentation
base.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_BASE_BASE_H
29 #define WINTERMUTE_BASE_BASE_H
30 
31 #include "engines/wintermute/wintypes.h"
32 #include "engines/wintermute/dctypes.h"
33 #include "common/str.h"
34 #include "common/hashmap.h"
35 #include "common/hash-str.h"
36 
37 namespace Wintermute {
38 
39 class BaseGame;
40 class BaseDynamicBuffer;
41 class BasePersistenceManager;
42 
43 class BaseClass {
44 public:
45  bool _persistable;
46  bool setEditorProp(const Common::String &propName, const Common::String &propValue);
47  Common::String getEditorProp(const Common::String &propName, const Common::String &initVal = Common::String());
48  BaseClass(TDynamicConstructor, TDynamicConstructor) {}
49  bool parseEditorProperty(char *buffer, bool complete = true);
50  virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent = 0);
51  BaseClass();
52  BaseClass(BaseGame *GameOwner);
53  virtual ~BaseClass();
54  BaseGame *_gameRef;
55 
56  virtual const char *getClassName() { return ""; }
57  virtual bool persist(BasePersistenceManager *persistMgr) { return true; }
58 protected:
60  Common::HashMap<Common::String, Common::String>::iterator _editorPropsIter;
61 };
62 
63 } // End of namespace Wintermute
64 
65 #endif
Definition: base_game.h:76
Definition: str.h:59
Definition: base_persistence_manager.h:56
Definition: base_dynamic_buffer.h:35
Definition: base.h:43
Definition: achievements_tables.h:27