28 #ifndef WINTERMUTE_BASE_BASE_H 29 #define WINTERMUTE_BASE_BASE_H 31 #include "engines/wintermute/wintypes.h" 32 #include "engines/wintermute/dctypes.h" 33 #include "common/str.h" 34 #include "common/hashmap.h" 35 #include "common/hash-str.h" 40 class BaseDynamicBuffer;
41 class BasePersistenceManager;
48 BaseClass(TDynamicConstructor, TDynamicConstructor) {}
49 bool parseEditorProperty(
char *buffer,
bool complete =
true);
56 virtual const char *getClassName() {
return ""; }
60 Common::HashMap<Common::String, Common::String>::iterator _editorPropsIter;
Definition: base_game.h:76
Definition: base_persistence_manager.h:56
Definition: base_dynamic_buffer.h:35
Definition: achievements_tables.h:27