28#ifndef WINTERMUTE_BASE_BASE_H
29#define WINTERMUTE_BASE_BASE_H
31#include "engines/wintermute/wintypes.h"
32#include "engines/wintermute/dctypes.h"
33#include "common/str.h"
34#include "common/hashmap.h"
35#include "common/hash-str.h"
40class BaseDynamicBuffer;
41class BasePersistenceManager;
48 BaseClass(TDynamicConstructor, TDynamicConstructor) {}
49 bool parseEditorProperty(
char *buffer,
bool complete =
true);
56 virtual const char *getClassName() {
return ""; }
59 Common::HashMap<Common::String, Common::String>::iterator _editorPropsIter;
Definition: base_dynamic_buffer.h:35
Definition: base_game.h:79
Definition: base_persistence_manager.h:43