This is the complete list of members for Wintermute::Loader3DS, including all inherited members.
| _editorProps (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _editorPropsIter (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _filename (defined in Wintermute::Loader3DS) | Wintermute::Loader3DS | |
| _game (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _name (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
| _objects (defined in Wintermute::Loader3DS) | Wintermute::Loader3DS | |
| _persistable (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inline |
| BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| BaseClass(BaseGame *gameOwner) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| BaseNamedObject(BaseGame *inGame) (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
| BaseNamedObject() (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
| BaseNamedObject(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
| E3DSFileObjectType enum name (defined in Wintermute::Loader3DS) | Wintermute::Loader3DS | |
| getCameraName(int index) (defined in Wintermute::Loader3DS) | Wintermute::Loader3DS | |
| getClassName() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
| getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| getLightName(int index) (defined in Wintermute::Loader3DS) | Wintermute::Loader3DS | |
| getMeshName(int index) (defined in Wintermute::Loader3DS) | Wintermute::Loader3DS | |
| getNumCameras() (defined in Wintermute::Loader3DS) | Wintermute::Loader3DS | |
| getNumLights() (defined in Wintermute::Loader3DS) | Wintermute::Loader3DS | |
| getNumMeshes() (defined in Wintermute::Loader3DS) | Wintermute::Loader3DS | |
| loadCamera(int index, Camera3D *camera) (defined in Wintermute::Loader3DS) | Wintermute::Loader3DS | |
| Loader3DS(BaseGame *inGame) (defined in Wintermute::Loader3DS) | Wintermute::Loader3DS | |
| loadLight(int index, Light3D *light) (defined in Wintermute::Loader3DS) | Wintermute::Loader3DS | |
| loadMesh(int index, Mesh3DS *mesh) (defined in Wintermute::Loader3DS) | Wintermute::Loader3DS | |
| OBJ_3DS_CAMERA enum value (defined in Wintermute::Loader3DS) | Wintermute::Loader3DS | |
| OBJ_3DS_LIGHT enum value (defined in Wintermute::Loader3DS) | Wintermute::Loader3DS | |
| OBJ_3DS_MESH enum value (defined in Wintermute::Loader3DS) | Wintermute::Loader3DS | |
| OBJ_3DS_NONE enum value (defined in Wintermute::Loader3DS) | Wintermute::Loader3DS | |
| parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| parseFile(const char *filename) (defined in Wintermute::Loader3DS) | Wintermute::Loader3DS | |
| persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
| saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
| setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| setName(const char *name) (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
| ~BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
| ~BaseNamedObject() override (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
| ~Loader3DS() (defined in Wintermute::Loader3DS) | Wintermute::Loader3DS | virtual |