This is the complete list of members for Wintermute::Loader3DS, including all inherited members.
_editorProps (defined in Wintermute::BaseClass) | Wintermute::BaseClass | protected |
_editorPropsIter (defined in Wintermute::BaseClass) | Wintermute::BaseClass | protected |
_filename (defined in Wintermute::Loader3DS) | Wintermute::Loader3DS | |
_gameRef (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
_name (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
_objects (defined in Wintermute::Loader3DS) | Wintermute::Loader3DS | |
_persistable (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inline |
BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
BaseNamedObject(BaseGame *inGame) (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
BaseNamedObject() (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
BaseNamedObject(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
E3DSFileObjectType enum name (defined in Wintermute::Loader3DS) | Wintermute::Loader3DS | |
getCameraName(int index) (defined in Wintermute::Loader3DS) | Wintermute::Loader3DS | |
getClassName() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
getLightName(int index) (defined in Wintermute::Loader3DS) | Wintermute::Loader3DS | |
getMeshName(int index) (defined in Wintermute::Loader3DS) | Wintermute::Loader3DS | |
getName() const (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | inline |
getNumCameras() (defined in Wintermute::Loader3DS) | Wintermute::Loader3DS | |
getNumLights() (defined in Wintermute::Loader3DS) | Wintermute::Loader3DS | |
getNumMeshes() (defined in Wintermute::Loader3DS) | Wintermute::Loader3DS | |
loadCamera(int index, Camera3D *camera) (defined in Wintermute::Loader3DS) | Wintermute::Loader3DS | |
Loader3DS(BaseGame *inGame) (defined in Wintermute::Loader3DS) | Wintermute::Loader3DS | |
loadLight(int index, Light3D *light) (defined in Wintermute::Loader3DS) | Wintermute::Loader3DS | |
loadMesh(int index, Mesh3DS *mesh) (defined in Wintermute::Loader3DS) | Wintermute::Loader3DS | |
OBJ_3DS_CAMERA enum value (defined in Wintermute::Loader3DS) | Wintermute::Loader3DS | |
OBJ_3DS_LIGHT enum value (defined in Wintermute::Loader3DS) | Wintermute::Loader3DS | |
OBJ_3DS_MESH enum value (defined in Wintermute::Loader3DS) | Wintermute::Loader3DS | |
OBJ_3DS_NONE enum value (defined in Wintermute::Loader3DS) | Wintermute::Loader3DS | |
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
parseFile(const Common::String &filename) (defined in Wintermute::Loader3DS) | Wintermute::Loader3DS | |
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
setName(const char *name) (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
~BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
~BaseNamedObject() override (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
~Loader3DS() (defined in Wintermute::Loader3DS) | Wintermute::Loader3DS | virtual |