ScummVM API documentation
Wintermute::Loader3DS Member List

This is the complete list of members for Wintermute::Loader3DS, including all inherited members.

_editorProps (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_editorPropsIter (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_filename (defined in Wintermute::Loader3DS)Wintermute::Loader3DS
_gameRef (defined in Wintermute::BaseClass)Wintermute::BaseClass
_name (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
_objects (defined in Wintermute::Loader3DS)Wintermute::Loader3DS
_persistable (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass)Wintermute::BaseClassinline
BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseNamedObject(BaseGame *inGame) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
BaseNamedObject() (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
BaseNamedObject(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
E3DSFileObjectType enum name (defined in Wintermute::Loader3DS)Wintermute::Loader3DS
getCameraName(int index) (defined in Wintermute::Loader3DS)Wintermute::Loader3DS
getClassName() (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass)Wintermute::BaseClass
getLightName(int index) (defined in Wintermute::Loader3DS)Wintermute::Loader3DS
getMeshName(int index) (defined in Wintermute::Loader3DS)Wintermute::Loader3DS
getName() const (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObjectinline
getNumCameras() (defined in Wintermute::Loader3DS)Wintermute::Loader3DS
getNumLights() (defined in Wintermute::Loader3DS)Wintermute::Loader3DS
getNumMeshes() (defined in Wintermute::Loader3DS)Wintermute::Loader3DS
loadCamera(int index, Camera3D *camera) (defined in Wintermute::Loader3DS)Wintermute::Loader3DS
Loader3DS(BaseGame *inGame) (defined in Wintermute::Loader3DS)Wintermute::Loader3DS
loadLight(int index, Light3D *light) (defined in Wintermute::Loader3DS)Wintermute::Loader3DS
loadMesh(int index, Mesh3DS *mesh) (defined in Wintermute::Loader3DS)Wintermute::Loader3DS
OBJ_3DS_CAMERA enum value (defined in Wintermute::Loader3DS)Wintermute::Loader3DS
OBJ_3DS_LIGHT enum value (defined in Wintermute::Loader3DS)Wintermute::Loader3DS
OBJ_3DS_MESH enum value (defined in Wintermute::Loader3DS)Wintermute::Loader3DS
OBJ_3DS_NONE enum value (defined in Wintermute::Loader3DS)Wintermute::Loader3DS
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass)Wintermute::BaseClass
parseFile(const Common::String &filename) (defined in Wintermute::Loader3DS)Wintermute::Loader3DS
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass)Wintermute::BaseClass
setName(const char *name) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
~BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
~BaseNamedObject() override (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
~Loader3DS() (defined in Wintermute::Loader3DS)Wintermute::Loader3DSvirtual