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| enum | E3DSFileObjectType { OBJ_3DS_NONE,
OBJ_3DS_MESH,
OBJ_3DS_CAMERA,
OBJ_3DS_LIGHT
} |
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char * | getCameraName (int index) |
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char * | getLightName (int index) |
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char * | getMeshName (int index) |
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bool | loadCamera (int index, Camera3D *camera) |
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int32 | getNumCameras () |
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bool | loadLight (int index, Light3D *light) |
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int32 | getNumLights () |
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bool | loadMesh (int index, Mesh3DS *mesh) |
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int32 | getNumMeshes () |
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bool | parseFile (const char *filename) |
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| Loader3DS (BaseGame *inGame) |
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| BaseNamedObject (BaseGame *inGame) |
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| BaseNamedObject (TDynamicConstructor, TDynamicConstructor) |
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void | setName (const char *name) |
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bool | setEditorProp (const Common::String &propName, const Common::String &propValue) |
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Common::String | getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String()) |
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| BaseClass (TDynamicConstructor, TDynamicConstructor) |
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bool | parseEditorProperty (char *buffer, bool complete=true) |
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virtual bool | saveAsText (BaseDynamicBuffer *buffer, int indent=0) |
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| BaseClass (BaseGame *gameOwner) |
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virtual const char * | getClassName () |
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virtual bool | persist (BasePersistenceManager *persistMgr) |
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The documentation for this class was generated from the following file: