ScummVM API documentation
Wintermute::AdGame Member List

This is the complete list of members for Wintermute::AdGame, including all inherited members.

_activeCursor (defined in Wintermute::BaseObject)Wintermute::BaseObject
_activeObject (defined in Wintermute::BaseGame)Wintermute::BaseGame
_alphaColor (defined in Wintermute::BaseObject)Wintermute::BaseObject
_autorunDisabled (defined in Wintermute::BaseGame)Wintermute::BaseGame
_autoSaveOnExit (defined in Wintermute::BaseGame)Wintermute::BaseGameprotected
_autoSaveSlot (defined in Wintermute::BaseGame)Wintermute::BaseGameprotected
_autoSoundPanning (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_blendMode (defined in Wintermute::BaseObject)Wintermute::BaseObject
_cachedThumbnail (defined in Wintermute::BaseGame)Wintermute::BaseGame
_caption (defined in Wintermute::BaseObject)Wintermute::BaseObject
_capturedObject (defined in Wintermute::BaseGame)Wintermute::BaseGame
_compatKillMethodThreads (defined in Wintermute::BaseGame)Wintermute::BaseGame
_constrainedMemory (defined in Wintermute::BaseGame)Wintermute::BaseGame
_currentTime (defined in Wintermute::BaseGame)Wintermute::BaseGame
_cursor (defined in Wintermute::BaseObject)Wintermute::BaseObject
_cursorHidden (defined in Wintermute::BaseGame)Wintermute::BaseGameprotected
_debugDebugMode (defined in Wintermute::BaseGame)Wintermute::BaseGame
_deltaTime (defined in Wintermute::BaseGame)Wintermute::BaseGame
_directoryClass (defined in Wintermute::BaseGame)Wintermute::BaseGame
_editorAlwaysRegister (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_editorForceScripts (defined in Wintermute::BaseGame)Wintermute::BaseGame
_editorMode (defined in Wintermute::BaseGame)Wintermute::BaseGame
_editorOnly (defined in Wintermute::BaseObject)Wintermute::BaseObject
_editorProps (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_editorPropsIter (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_editorSelected (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_fader (defined in Wintermute::BaseGame)Wintermute::BaseGameprotected
_focusedWindow (defined in Wintermute::BaseGame)Wintermute::BaseGame
_fontStorage (defined in Wintermute::BaseGame)Wintermute::BaseGame
_forceNonStreamedSounds (defined in Wintermute::BaseGame)Wintermute::BaseGame
_freezable (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder
_freezeLevel (defined in Wintermute::BaseGame)Wintermute::BaseGameprotected
_gameRef (defined in Wintermute::BaseClass)Wintermute::BaseClass
_iD (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_interactive (defined in Wintermute::BaseGame)Wintermute::BaseGame
_inventoryOwner (defined in Wintermute::AdGame)Wintermute::AdGame
_is3D (defined in Wintermute::BaseObject)Wintermute::BaseObject
_itemsFile (defined in Wintermute::AdGame)Wintermute::AdGame
_lastCursor (defined in Wintermute::BaseGame)Wintermute::BaseGame
_lastMiniUpdate (defined in Wintermute::BaseGame)Wintermute::BaseGame
_loadingIcon (defined in Wintermute::BaseGame)Wintermute::BaseGameprotected
_loadingIconPersistent (defined in Wintermute::BaseGame)Wintermute::BaseGameprotected
_loadingIconX (defined in Wintermute::BaseGame)Wintermute::BaseGameprotected
_loadingIconY (defined in Wintermute::BaseGame)Wintermute::BaseGameprotected
_loadInProgress (defined in Wintermute::BaseGame)Wintermute::BaseGame
_mathClass (defined in Wintermute::BaseGame)Wintermute::BaseGame
_miniUpdateEnabled (defined in Wintermute::BaseGame)Wintermute::BaseGame
_mouseLeftDown (defined in Wintermute::BaseGame)Wintermute::BaseGame
_mouseLockRect (defined in Wintermute::BaseGame)Wintermute::BaseGame
_mousePos (defined in Wintermute::BaseGame)Wintermute::BaseGame
_movable (defined in Wintermute::BaseObject)Wintermute::BaseObject
_name (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
_nonIntMouseEvents (defined in Wintermute::BaseObject)Wintermute::BaseObject
_objects (defined in Wintermute::AdGame)Wintermute::AdGame
_offsetPercentX (defined in Wintermute::BaseGame)Wintermute::BaseGame
_offsetPercentY (defined in Wintermute::BaseGame)Wintermute::BaseGame
_offsetX (defined in Wintermute::BaseGame)Wintermute::BaseGame
_offsetY (defined in Wintermute::BaseGame)Wintermute::BaseGame
_origInteractive (defined in Wintermute::BaseGame)Wintermute::BaseGame
_origState (defined in Wintermute::BaseGame)Wintermute::BaseGame
_persistable (defined in Wintermute::BaseClass)Wintermute::BaseClass
_posX (defined in Wintermute::BaseObject)Wintermute::BaseObject
_posY (defined in Wintermute::BaseObject)Wintermute::BaseObject
_quitting (defined in Wintermute::BaseGame)Wintermute::BaseGame
_ready (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_rect (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_rectSet (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_refCount (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptable
_registrable (defined in Wintermute::BaseObject)Wintermute::BaseObject
_relativeRotate (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_relativeScale (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_renderer (defined in Wintermute::BaseGame)Wintermute::BaseGame
_rotatable (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_rotate (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_rotateValid (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_saveState (defined in Wintermute::BaseObject)Wintermute::BaseObject
_scale (defined in Wintermute::BaseObject)Wintermute::BaseObject
_scaleX (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_scaleY (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_scene (defined in Wintermute::AdGame)Wintermute::AdGame
_sceneViewport (defined in Wintermute::AdGame)Wintermute::AdGame
_scEngine (defined in Wintermute::BaseGame)Wintermute::BaseGame
_scheduledLoadSlot (defined in Wintermute::BaseGame)Wintermute::BaseGame
_scProp (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptable
_scripts (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder
_scValue (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptable
_selectedItem (defined in Wintermute::AdGame)Wintermute::AdGame
_sequence (defined in Wintermute::BaseGame)Wintermute::BaseGame
_sFX (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_sFXParam1 (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_sFXParam2 (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_sFXParam3 (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_sFXParam4 (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_sFXStart (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_sFXType (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_sFXVolume (defined in Wintermute::BaseObject)Wintermute::BaseObject
_shadowable (defined in Wintermute::BaseObject)Wintermute::BaseObject
_sharedCursors (defined in Wintermute::BaseObject)Wintermute::BaseObject
_shuttingDown (defined in Wintermute::BaseGame)Wintermute::BaseGame
_smartCache (defined in Wintermute::BaseGame)Wintermute::BaseGame
_soundEvent (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_soundMgr (defined in Wintermute::BaseGame)Wintermute::BaseGame
_state (defined in Wintermute::BaseGame)Wintermute::BaseGame
_stateEx (defined in Wintermute::AdGame)Wintermute::AdGame
_subtitles (defined in Wintermute::BaseGame)Wintermute::BaseGame
_subtitlesSpeed (defined in Wintermute::BaseGame)Wintermute::BaseGame
_suppressScriptErrors (defined in Wintermute::BaseGame)Wintermute::BaseGame
_surfaceGCCycleTime (defined in Wintermute::BaseGame)Wintermute::BaseGame
_surfaceStorage (defined in Wintermute::BaseGame)Wintermute::BaseGame
_systemFont (defined in Wintermute::BaseGame)Wintermute::BaseGameprotected
_talkSkipButton (defined in Wintermute::AdGame)Wintermute::AdGame
_tempDisableSaveState (defined in Wintermute::AdGame)Wintermute::AdGame
_texItemLifeTime (defined in Wintermute::AdGame)Wintermute::AdGame
_texStandLifeTime (defined in Wintermute::AdGame)Wintermute::AdGame
_texTalkLifeTime (defined in Wintermute::AdGame)Wintermute::AdGame
_textEncoding (defined in Wintermute::BaseGame)Wintermute::BaseGame
_textRTL (defined in Wintermute::BaseGame)Wintermute::BaseGame
_texWalkLifeTime (defined in Wintermute::AdGame)Wintermute::AdGame
_theoraPlayer (defined in Wintermute::BaseGame)Wintermute::BaseGameprotected
_touchInterface (defined in Wintermute::BaseGame)Wintermute::BaseGame
_transMgr (defined in Wintermute::BaseGame)Wintermute::BaseGame
_useD3D (defined in Wintermute::BaseGame)Wintermute::BaseGame
_videoFont (defined in Wintermute::BaseGame)Wintermute::BaseGameprotected
_videoPlayer (defined in Wintermute::BaseGame)Wintermute::BaseGameprotected
_videoSkipButton (defined in Wintermute::AdGame)Wintermute::AdGame
_viewportSP (defined in Wintermute::BaseGame)Wintermute::BaseGame
_zoomable (defined in Wintermute::BaseObject)Wintermute::BaseObject
addBranchResponse(int ID) (defined in Wintermute::AdGame)Wintermute::AdGame
addGameResponse(int ID) (defined in Wintermute::AdGame)Wintermute::AdGame
addItem(AdItem *item) (defined in Wintermute::AdGame)Wintermute::AdGame
addMem(int32 bytes) (defined in Wintermute::BaseGame)Wintermute::BaseGame
addObject(AdObject *object) (defined in Wintermute::AdGame)Wintermute::AdGame
addScript(const char *filename) (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder
addSentence(AdSentence *sentence) (defined in Wintermute::AdGame)Wintermute::AdGame
addSpeechDir(const char *dir) (defined in Wintermute::AdGame)Wintermute::AdGame
AdGame(const Common::String &gameId) (defined in Wintermute::AdGame)Wintermute::AdGame
afterMove() (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
applyEvent(const char *eventName, bool unbreakable=false) (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder
autoSaveOnExit() (defined in Wintermute::BaseGame)Wintermute::BaseGame
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass)Wintermute::BaseClassinline
BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseGame(const Common::String &targetName) (defined in Wintermute::BaseGame)Wintermute::BaseGame
BaseNamedObject(BaseGame *inGame) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
BaseNamedObject() (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
BaseNamedObject(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
BaseObject(BaseGame *inGame) (defined in Wintermute::BaseObject)Wintermute::BaseObject
BaseScriptable(BaseGame *inGame, bool noValue=false, bool persistable=true) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptable
BaseScriptHolder(BaseGame *inGame) (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder
branchResponseUsed(int ID) const (defined in Wintermute::AdGame)Wintermute::AdGame
canHandleEvent(const char *eventName) const (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder
canHandleMethod(const char *eventMethod) const override (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHoldervirtual
changeScene(const char *filename, bool fadeIn) (defined in Wintermute::AdGame)Wintermute::AdGame
cleanup() override (defined in Wintermute::AdGame)Wintermute::AdGamevirtual
clearBranchResponses(char *name) (defined in Wintermute::AdGame)Wintermute::AdGame
DEBUG_DumpClassRegistry() (defined in Wintermute::BaseGame)Wintermute::BaseGame
debuggerToString() const override (defined in Wintermute::AdGame)Wintermute::AdGamevirtual
deleteItem(AdItem *Item) (defined in Wintermute::AdGame)Wintermute::AdGame
deleteSaveThumbnail() (defined in Wintermute::BaseGame)Wintermute::BaseGame
display() (defined in Wintermute::BaseObject)Wintermute::BaseObjectinlinevirtual
displayContent(bool update=true, bool displayAll=false) override (defined in Wintermute::AdGame)Wintermute::AdGamevirtual
displayContentSimple() (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
displayDebugInfo() override (defined in Wintermute::AdGame)Wintermute::AdGamevirtual
displayQuickMsg() (defined in Wintermute::BaseGame)Wintermute::BaseGame
displaySentences(bool frozen) (defined in Wintermute::AdGame)Wintermute::AdGame
displayWindows(bool inGame=false) (defined in Wintermute::BaseGame)Wintermute::BaseGame
drawCursor(BaseSprite *Cursor) (defined in Wintermute::BaseGame)Wintermute::BaseGame
endDlgBranch(const char *branchName, const char *scriptName, const char *eventName) (defined in Wintermute::AdGame)Wintermute::AdGame
expandStringByStringTable(char **str) const (defined in Wintermute::BaseGame)Wintermute::BaseGame
expandStringByStringTable(Common::String &str) const (defined in Wintermute::BaseGame)Wintermute::BaseGame
findSpeechFile(char *StringID) (defined in Wintermute::AdGame)Wintermute::AdGame
finishSentences() (defined in Wintermute::AdGame)Wintermute::AdGame
focusWindow(UIWindow *window) (defined in Wintermute::BaseGame)Wintermute::BaseGame
freeze(bool includingMusic=true) (defined in Wintermute::BaseGame)Wintermute::BaseGame
gameResponseUsed(int ID) const (defined in Wintermute::AdGame)Wintermute::AdGame
getBilinearFiltering() (defined in Wintermute::BaseGame)Wintermute::BaseGameinline
getCaption(int caseVal=1) (defined in Wintermute::BaseObject)Wintermute::BaseObject
getClassName() (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
getCurrentViewportOffset(int *offsetX=nullptr, int *offsetY=nullptr) const (defined in Wintermute::BaseGame)Wintermute::BaseGame
getCurrentViewportRect(Rect32 *rect, bool *custom=nullptr) const (defined in Wintermute::BaseGame)Wintermute::BaseGame
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass)Wintermute::BaseClass
getExtendedFlag(const char *flagName) (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
getFilename() (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolderinline
getGameTargetName() const (defined in Wintermute::BaseGame)Wintermute::BaseGameinline
getHeight() (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
getIsLoading() const (defined in Wintermute::BaseGame)Wintermute::BaseGameinline
getItemByName(const char *name) const (defined in Wintermute::AdGame)Wintermute::AdGame
getKeyFromStringTable(const char *str) const (defined in Wintermute::BaseGame)Wintermute::BaseGame
getLayerSize(int *layerWidth, int *layerHeight, Rect32 *viewport, bool *customViewport) override (defined in Wintermute::AdGame)Wintermute::AdGamevirtual
getLiveTimer() const (defined in Wintermute::BaseGame)Wintermute::BaseGameinline
getMainObject() (defined in Wintermute::BaseGame)Wintermute::BaseGameinline
getMousePos(Point32 *Pos) (defined in Wintermute::BaseGame)Wintermute::BaseGame
getName() const (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObjectinline
getOffset(int *offsetX, int *offsetY) const (defined in Wintermute::BaseGame)Wintermute::BaseGame
getSaveThumbHeight() const (defined in Wintermute::BaseGame)Wintermute::BaseGameinline
getSaveThumbWidth() const (defined in Wintermute::BaseGame)Wintermute::BaseGameinline
getSceneState(const char *filename, bool saving) (defined in Wintermute::AdGame)Wintermute::AdGame
getSequence() (defined in Wintermute::BaseGame)Wintermute::BaseGame
getSuspendedRendering() const (defined in Wintermute::BaseGame)Wintermute::BaseGameinline
getSystemFont() (defined in Wintermute::BaseGame)Wintermute::BaseGameinline
getTimer() const (defined in Wintermute::BaseGame)Wintermute::BaseGameinline
getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) const override (defined in Wintermute::AdGame)Wintermute::AdGamevirtual
getVideoFont() (defined in Wintermute::BaseGame)Wintermute::BaseGameinline
handleCustomActionEnd(BaseGameCustomAction action) override (defined in Wintermute::AdGame)Wintermute::AdGamevirtual
handleCustomActionStart(BaseGameCustomAction action) override (defined in Wintermute::AdGame)Wintermute::AdGamevirtual
handleKeypress(Common::Event *event, bool printable=false) override (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
handleKeyRelease(Common::Event *event) (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
handleMouse(TMouseEvent event, TMouseButton button) (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
handleMouseWheel(int32 delta) override (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
initConfManSettings() (defined in Wintermute::BaseGame)Wintermute::BaseGame
initialize1() (defined in Wintermute::BaseGame)Wintermute::BaseGame
initialize2() (defined in Wintermute::BaseGame)Wintermute::BaseGame
initialize3() (defined in Wintermute::BaseGame)Wintermute::BaseGame
initInput() (defined in Wintermute::BaseGame)Wintermute::BaseGame
initLoop() (defined in Wintermute::AdGame)Wintermute::AdGame
initRenderer() (defined in Wintermute::BaseGame)Wintermute::BaseGame
invalidateValues(void *value, void *data) (defined in Wintermute::BaseGame)Wintermute::BaseGamestatic
invokeMethodThread(const char *methodName) override (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHoldervirtual
isItemTaken(char *itemName) (defined in Wintermute::AdGame)Wintermute::AdGame
isLeftDoubleClick() (defined in Wintermute::BaseGame)Wintermute::BaseGame
isReady() (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
isRightDoubleClick() (defined in Wintermute::BaseGame)Wintermute::BaseGame
listen(BaseScriptHolder *param1, uint32 param2) override (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
loadBuffer(char *buffer, bool complete=true) override (defined in Wintermute::AdGame)Wintermute::AdGamevirtual
loadFile(const char *filename) override (defined in Wintermute::AdGame)Wintermute::AdGamevirtual
loadGame(uint32 slot) (defined in Wintermute::BaseGame)Wintermute::BaseGame
loadGame(const char *filename) (defined in Wintermute::BaseGame)Wintermute::BaseGame
loadGameSettingsFile() (defined in Wintermute::BaseGame)Wintermute::BaseGame
loadItemsBuffer(char *buffer, bool merge=false) (defined in Wintermute::AdGame)Wintermute::AdGame
loadItemsFile(const char *filename, bool merge=false) (defined in Wintermute::AdGame)Wintermute::AdGame
loadSettings(const char *filename) (defined in Wintermute::BaseGame)Wintermute::BaseGame
LOG(bool res, const char *fmt,...) (defined in Wintermute::BaseGame)Wintermute::BaseGame
makeFreezable(bool freezable) (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHoldervirtual
miniUpdate() (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
onActivate(bool activate, bool refreshMouse) (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
onMouseLeftDblClick() override (defined in Wintermute::AdGame)Wintermute::AdGamevirtual
onMouseLeftDown() override (defined in Wintermute::AdGame)Wintermute::AdGamevirtual
onMouseLeftUp() override (defined in Wintermute::AdGame)Wintermute::AdGamevirtual
onMouseMiddleDown() (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
onMouseMiddleUp() (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
onMouseRightDblClick() (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
onMouseRightDown() override (defined in Wintermute::AdGame)Wintermute::AdGamevirtual
onMouseRightUp() override (defined in Wintermute::AdGame)Wintermute::AdGamevirtual
onPaint() (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
onScriptShutdown(ScScript *script) override (defined in Wintermute::AdGame)Wintermute::AdGamevirtual
onWindowClose() (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass)Wintermute::BaseClass
parseProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder
pauseSFX() (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
playSFX(const char *filename, bool looping=false, bool playNow=true, const char *eventName=nullptr, uint32 loopStart=0) (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
popViewport() (defined in Wintermute::BaseGame)Wintermute::BaseGame
pushViewport(BaseViewport *Viewport) (defined in Wintermute::BaseGame)Wintermute::BaseGame
quickMessage(const char *text) (defined in Wintermute::BaseGame)Wintermute::BaseGame
quickMessageForm(char *fmt,...) (defined in Wintermute::BaseGame)Wintermute::BaseGame
registerInventory(AdInventory *inv) (defined in Wintermute::AdGame)Wintermute::AdGame
registerObject(BaseObject *object) (defined in Wintermute::BaseGame)Wintermute::BaseGame
removeObject(AdObject *object) (defined in Wintermute::AdGame)Wintermute::AdGame
removeScript(ScScript *script) (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder
removeSpeechDir(const char *dir) (defined in Wintermute::AdGame)Wintermute::AdGame
renderShadowGeometry() (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
resetContent() override (defined in Wintermute::AdGame)Wintermute::AdGamevirtual
resetMousePos() (defined in Wintermute::BaseGame)Wintermute::BaseGame
resetResponse(int ID) (defined in Wintermute::AdGame)Wintermute::AdGame
resetSoundPan() (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
resumeSFX() (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
saveAsText(BaseDynamicBuffer *buffer, int indent) override (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
saveGame(int32 slot, const char *desc, bool quickSave=false) (defined in Wintermute::BaseGame)Wintermute::BaseGame
scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override (defined in Wintermute::AdGame)Wintermute::AdGamevirtual
scCompare(BaseScriptable *val) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scDebuggerDesc(char *buf, int bufSize) override (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHoldervirtual
scGetProperty(const Common::String &name) override (defined in Wintermute::AdGame)Wintermute::AdGamevirtual
scheduleChangeScene(const char *filename, bool fadeIn) (defined in Wintermute::AdGame)Wintermute::AdGame
scSetBool(bool val) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scSetFloat(double val) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scSetInt(int val) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scSetProperty(const char *name, ScValue *value) override (defined in Wintermute::AdGame)Wintermute::AdGamevirtual
scSetString(const char *val) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scToBool() (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scToFloat() (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scToInt() (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scToMemBuffer() (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scToString() override (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
sendEvent(const char *eventName) (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHoldervirtual
setActiveCursor(const char *filename) (defined in Wintermute::BaseObject)Wintermute::BaseObject
setActiveObject(BaseObject *Obj) (defined in Wintermute::BaseGame)Wintermute::BaseGame
setCaption(const char *caption, int caseVal=1) (defined in Wintermute::BaseObject)Wintermute::BaseObject
setCursor(const char *filename) (defined in Wintermute::BaseObject)Wintermute::BaseObject
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass)Wintermute::BaseClass
setFilename(const char *filename) (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder
setGameTargetName(const Common::String &targetName) (defined in Wintermute::BaseGame)Wintermute::BaseGameinline
setInteractive(bool state) (defined in Wintermute::BaseGame)Wintermute::BaseGame
setName(const char *name) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
setOffset(int32 offsetX, int32 offsetY) (defined in Wintermute::BaseGame)Wintermute::BaseGame
setPrevSceneFilename(const char *name) (defined in Wintermute::AdGame)Wintermute::AdGame
setPrevSceneName(const char *name) (defined in Wintermute::AdGame)Wintermute::AdGame
setSFXTime(uint32 time) (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
setSFXVolume(int volume) (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
setShowFPS(bool enabled) (defined in Wintermute::BaseGame)Wintermute::BaseGameinline
setSoundEvent(const char *eventName) (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
setWaitCursor(const char *filename) (defined in Wintermute::BaseGame)Wintermute::BaseGame
showCursor() override (defined in Wintermute::AdGame)Wintermute::AdGamevirtual
startDlgBranch(const char *branchName, const char *scriptName, const char *eventName) (defined in Wintermute::AdGame)Wintermute::AdGame
stopSFX(bool deleteSound=true) (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
stopVideo() (defined in Wintermute::BaseGame)Wintermute::BaseGame
storeSaveThumbnail() (defined in Wintermute::BaseGame)Wintermute::BaseGame
unfreeze() (defined in Wintermute::BaseGame)Wintermute::BaseGame
unregisterInventory(AdInventory *inv) (defined in Wintermute::AdGame)Wintermute::AdGame
unregisterObject(BaseObject *object) (defined in Wintermute::BaseGame)Wintermute::BaseGame
update() (defined in Wintermute::BaseObject)Wintermute::BaseObjectinlinevirtual
updateOneSound(BaseSound *sound) (defined in Wintermute::BaseObject)Wintermute::BaseObject
updateSounds() (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
validMouse() (defined in Wintermute::AdGame)Wintermute::AdGame
validObject(BaseObject *object) (defined in Wintermute::BaseGame)Wintermute::BaseGame
windowLoadHook(UIWindow *win, char **buf, char **params) override (defined in Wintermute::AdGame)Wintermute::AdGamevirtual
windowScriptMethodHook(UIWindow *win, ScScript *script, ScStack *stack, const char *name) override (defined in Wintermute::AdGame)Wintermute::AdGamevirtual
~AdGame() override (defined in Wintermute::AdGame)Wintermute::AdGame
~BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
~BaseGame() override (defined in Wintermute::BaseGame)Wintermute::BaseGame
~BaseNamedObject() override (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
~BaseObject() override (defined in Wintermute::BaseObject)Wintermute::BaseObject
~BaseScriptable() override (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptable
~BaseScriptHolder() override (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder