ScummVM API documentation
gamemodule.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef NEVERHOOD_GAMEMODULE_H
23#define NEVERHOOD_GAMEMODULE_H
24
25#include "neverhood/neverhood.h"
26#include "neverhood/module.h"
27
28namespace Neverhood {
29
30class GameModule : public Module {
31public:
33 ~GameModule() override;
34 void startup();
35 void requestRestoreGame();
36 void requestRestartGame(bool requestMainMenu);
37 void redrawPrevChildObject();
38 void checkRequests();
39 void handleMouseMove(int16 x, int16 y);
40 void handleMouseDown(int16 x, int16 y);
41 void handleMouseUp(int16 x, int16 y);
42 void handleWheelUp();
43 void handleWheelDown();
44 void handleSpaceKey();
45 void handleAsciiKey(char key);
46 void handleKeyDown(Common::CustomEventType action);
47 void handleEscapeKey();
48 void initKeySlotsPuzzle();
49 void initMemoryPuzzle();
50 void initWaterPipesPuzzle();
51 void initRadioPuzzle();
52 void initTestTubes1Puzzle();
53 void initTestTubes2Puzzle();
54 void initCannonSymbolsPuzzle();
55 void initCodeSymbolsPuzzle();
56 void initCubeSymbolsPuzzle();
57 void initCrystalColorsPuzzle();
58 uint32 getCurrRadioMusicFileHash();
59 int getCurrentModuleNum() { return _moduleNum; }
60 int getPreviousModuleNum() { return _moduleNum; }
61
62 void createModule(int moduleNum, int which);
63 static byte parseCrystalColor(char colorLetter);
64protected:
65 int _moduleNum;
66 Entity *_prevChildObject;
67 int _prevModuleNum;
68 bool _restoreGameRequested;
69 bool _restartGameRequested;
70 bool _canRequestMainMenu;
71 bool _mainMenuRequested;
72 Common::String _currentCheat;
73 uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
74 void createModuleByHash(uint32 nameHash);
75 void updateModule();
76 void openMainMenu();
77 void createMenuModule();
78 void updateMenuModule();
79};
80
82public:
84 int getNumber();
85 void removeNumber(int number);
86protected:
88};
89
90} // End of namespace Neverhood
91
92#endif /* NEVERHOOD_MODULE_H */
Definition: array.h:52
Definition: random.h:44
Definition: str.h:59
Definition: entity.h:77
Definition: gamemodule.h:30
Definition: module.h:45
Definition: neverhood.h:69
Definition: gamemodule.h:81
uint32 CustomEventType
Definition: events.h:212
Definition: entity.h:42