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| MissileEffect (uint16 tile_num, uint16 obj_n, const MapCoord &source, const MapCoord &target, uint8 dmg, uint8 intercept=TOSS_TO_BLOCKING, uint16 speed=200) |
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void | init (uint16 tile_num, uint16 obj_n, const MapCoord &source, const MapCoord &target, uint32 dmg, uint8 intercept, uint32 speed) |
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void | hit_target () |
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void | hit_blocking () |
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uint16 | callback (uint16 msg, CallBack *caller, void *data) override |
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void | hit_target () |
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void | start_anim () |
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void | retain () |
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void | release () |
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bool | is_retained () const |
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void | delete_self () |
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void | add_anim (NuvieAnim *anim) |
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bool | is_defunct () const |
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uint16 | message (uint16 msg, void *msg_data=nullptr, void *my_data=nullptr) |
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void | set_user_data (void *user_data) |
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void | set_target (CallBack *t) |
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The documentation for this class was generated from the following file: