ScummVM API documentation
screen.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef DRACI_SCREEN_H
23 #define DRACI_SCREEN_H
24 
25 #include "common/scummsys.h"
26 
27 namespace Draci {
28 
29 enum ScreenParameters {
30  kScreenWidth = 320,
31  kScreenHeight = 200,
32  kNumColors = 256,
33  kDefaultTransparent = 255
34 };
35 
36 class DraciEngine;
37 class Surface;
38 
39 class Screen {
40 
41 public:
42  Screen(DraciEngine *vm);
43  ~Screen();
44 
45  void setPalette(const byte *data, uint16 start, uint16 num);
46  void interpolatePalettes(const byte *first, const byte *second, uint16 start, uint16 num, int index, int number);
47  const byte *getPalette() const { return _palette; }
48  void copyToScreen();
49  void clearScreen();
50  Surface *getSurface() { return _surface; }
51 
52 private:
53  int interpolate(int first, int second, int index, int number);
54 
55  Surface *_surface;
56  byte *_palette;
57  byte *_blackPalette;
58  DraciEngine *_vm;
59 };
60 
61 } // End of namespace Draci
62 
63 #endif // DRACI_SCREEN_H
Definition: draci.h:68
Definition: surface.h:31
Definition: screen.h:39
Definition: animation.h:30