◆ parseTypeCode()
Convert a renderer code to a RendererType enum value
◆ getTypeCode()
Get a character string code from a RendererType enum value
◆ getAvailableTypes()
static uint32 Graphics::Renderer::getAvailableTypes |
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Get a bitmask of available renderers
◆ getBestMatchingType()
Perform renderer selection amongst available ones
◆ getBestMatchingAvailableType()
Get the best matching renderer among available and supported renderers
The documentation for this class was generated from the following file: