API for managing renderer engines.
Classes | |
struct | Graphics::RendererTypeDescription |
class | Graphics::Renderer |
Enumerations | |
enum | Graphics::RendererType : uint32 { kRendererTypeDefault = 0, kRendererTypeOpenGL = 1, kRendererTypeOpenGLShaders = 2, kRendererTypeTinyGL = 4 } |
enum Graphics::RendererType : uint32 |
List of renderer types
It specifies which rendering driver to use