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void | load () |
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Common::String | formatActorName (uint actorId, bool attemptToGetType=false, bool includeDefaultName=true) |
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Common::String | formatActorName (const Actor *actor, bool includeDefaultName=true) |
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Common::String | formatFunctionName (uint assetId, bool includeDefaultName=true) |
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Common::String | formatFileName (uint fileId, bool includeDefaultName=true) |
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Common::String | formatVariableName (uint variableId, bool includeDefaultName=true) |
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Common::String | formatParamTokenName (uint paramToken, bool includeDefaultName=true) |
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Common::String | formatAssetNameForChannelIdent (uint channelIdent, bool includeDefaultName=true) |
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const Common::String & | getFileName (uint16 fileId) const |
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const Common::String & | getResourceName (uint16 resourceId) const |
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The documentation for this class was generated from the following file: