ScummVM API documentation
combat_process.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef WORLD_ACTORS_COMBATPROCESS_H
23 #define WORLD_ACTORS_COMBATPROCESS_H
24 
25 #include "ultima/ultima8/kernel/process.h"
26 #include "ultima/ultima8/misc/direction.h"
27 
28 namespace Ultima {
29 namespace Ultima8 {
30 
31 class Actor;
32 
33 class CombatProcess : public Process {
34 public:
35  CombatProcess();
36  CombatProcess(Actor *actor);
37 
38  ENABLE_RUNTIME_CLASSTYPE()
39 
40  void run() override;
41 
42  void terminate() override;
43 
44  ObjId getTarget();
45  void setTarget(ObjId target);
46  ObjId seekTarget();
47 
48  Common::String dumpInfo() const override;
49 
50  bool loadData(Common::ReadStream *rs, uint32 version);
51  void saveData(Common::WriteStream *ws) override;
52 
53 protected:
54  bool isValidTarget(const Actor *target) const;
55  bool isEnemy(const Actor *target) const;
56  bool inAttackRange() const;
57  Direction getTargetDirection() const;
58 
59  void turnToDirection(Direction direction);
60  void waitForTarget();
61 
62  ObjId _target;
63  ObjId _fixedTarget;
64 
65  enum CombatMode {
66  CM_WAITING = 0,
67  CM_PATHFINDING,
68  CM_ATTACKING
69  } _combatMode;
70 };
71 
72 } // End of namespace Ultima8
73 } // End of namespace Ultima
74 
75 #endif
Definition: str.h:59
Definition: stream.h:77
Definition: process.h:34
void saveData(Common::WriteStream *ws) override
save Process data
Common::String dumpInfo() const override
dump some info about this process to a string
Definition: detection.h:27
void terminate() override
terminate the process. This wakes up all processes waiting for it.
Definition: actor.h:37
Definition: stream.h:385
Definition: combat_process.h:33