This is the complete list of members for hpl::cNode3D, including all inherited members.
| AddChild(cNode3D *apChild) (defined in hpl::cNode3D) | hpl::cNode3D | |
| AddEntity(iEntity *apEntity) (defined in hpl::iNode) | hpl::iNode | |
| AddRotation(const cVector3f &avRot, eEulerRotationOrder aOrder) (defined in hpl::cNode3D) | hpl::cNode3D | |
| AddRotation(const cQuaternion &aqRotation) (defined in hpl::cNode3D) | hpl::cNode3D | |
| AddScale(const cVector3f &avScale) (defined in hpl::cNode3D) | hpl::cNode3D | |
| AddTranslation(const cVector3f &avTrans) (defined in hpl::cNode3D) | hpl::cNode3D | |
| ClearEntities() (defined in hpl::iNode) | hpl::iNode | |
| cNode3D(const tString &asName="", bool abAutoDeleteChildren=true) (defined in hpl::cNode3D) | hpl::cNode3D | |
| CreateChild() (defined in hpl::cNode3D) | hpl::cNode3D | virtual |
| CreateChild3D(const tString &asName="", bool abAutoDeleteChildren=true) (defined in hpl::cNode3D) | hpl::cNode3D | |
| CreateSaveData() | hpl::cNode3D | virtual |
| GetChildIterator() (defined in hpl::iNode) | hpl::iNode | |
| GetEntityIterator() (defined in hpl::iNode) | hpl::iNode | |
| GetLocalMatrix() (defined in hpl::cNode3D) | hpl::cNode3D | |
| GetLocalPosition() (defined in hpl::cNode3D) | hpl::cNode3D | |
| GetName() (defined in hpl::cNode3D) | hpl::cNode3D | |
| GetParent() (defined in hpl::cNode3D) | hpl::cNode3D | |
| GetSaveObjectId() | hpl::iSaveObject | inline |
| GetSource() (defined in hpl::cNode3D) | hpl::cNode3D | |
| GetWorldMatrix() (defined in hpl::cNode3D) | hpl::cNode3D | |
| GetWorldPosition() (defined in hpl::cNode3D) | hpl::cNode3D | |
| iNode() (defined in hpl::iNode) | hpl::iNode | inline |
| IsActive() (defined in hpl::iNode) | hpl::iNode | inline |
| iSaveObject() (defined in hpl::iSaveObject) | hpl::iSaveObject | |
| IsSaved() (defined in hpl::iSaveObject) | hpl::iSaveObject | inline |
| LoadFromSaveData(iSaveData *apSaveData) | hpl::cNode3D | virtual |
| mbActive (defined in hpl::iNode) | hpl::iNode | protected |
| mlstEntity (defined in hpl::iNode) | hpl::iNode | protected |
| mlstNode (defined in hpl::iNode) | hpl::iNode | protected |
| mpSaveData (defined in hpl::iSaveObject) | hpl::iSaveObject | protected |
| RemoveEntity(iEntity *apEntity) (defined in hpl::iNode) | hpl::iNode | |
| SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame) | hpl::cNode3D | virtual |
| SaveToSaveData(iSaveData *apSaveData) | hpl::cNode3D | virtual |
| SetActive(bool abX) (defined in hpl::iNode) | hpl::iNode | inline |
| SetIsSaved(bool abX) (defined in hpl::iSaveObject) | hpl::iSaveObject | inline |
| SetMatrix(const cMatrixf &a_mtxTransform, bool abSetChildrenUpdated=true) (defined in hpl::cNode3D) | hpl::cNode3D | |
| SetParent(cNode3D *apNode) (defined in hpl::cNode3D) | hpl::cNode3D | |
| SetPosition(const cVector3f &avPos) (defined in hpl::cNode3D) | hpl::cNode3D | |
| SetSource(const tString &asSource) (defined in hpl::cNode3D) | hpl::cNode3D | |
| SetVisible(bool abX, bool abCascade) (defined in hpl::iNode) | hpl::iNode | |
| SetWorldMatrix(const cMatrixf &a_mtxWorldTransform) (defined in hpl::cNode3D) | hpl::cNode3D | |
| SetWorldPosition(const cVector3f &avWorldPos) (defined in hpl::cNode3D) | hpl::cNode3D | |
| SetWorldTransformUpdated() (defined in hpl::cNode3D) | hpl::cNode3D | |
| UpdateMatrix(bool abSetChildrenUpdated) | hpl::cNode3D | |
| UpdateWorldTransform() (defined in hpl::cNode3D) | hpl::cNode3D | |
| ~cNode3D() (defined in hpl::cNode3D) | hpl::cNode3D | virtual |
| ~iNode() (defined in hpl::iNode) | hpl::iNode | virtual |
| ~iSaveObject() (defined in hpl::iSaveObject) | hpl::iSaveObject | virtual |