ScummVM API documentation
animation.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef SHERLOCK_ANIMATION_H
23 #define SHERLOCK_ANIMATION_H
24 
25 #include "common/scummsys.h"
26 #include "common/path.h"
27 #include "common/array.h"
28 
29 namespace Sherlock {
30 
31 #define FRAMES_END 32000
32 
33 class SherlockEngine;
34 
35 class Animation {
36 private:
37  SherlockEngine *_vm;
38 
39  Common::Array<const char *> _prologueNames;
40  Common::Array<Common::Array<int> > _prologueFrames;
41  Common::Array<const char *> _titleNames;
42  Common::Array<Common::Array<int> > _titleFrames;
43 
47  const int *checkForSoundFrames(const Common::Path &filename, bool intro);
48 public:
49  Common::Path _soundLibraryFilename;
50  Common::Path _gfxLibraryFilename;
51 
52 public:
54 
58  void setPrologueNames(const char *const *names, int count);
59 
63  void setPrologueFrames(const int *frames, int count, int maxFrames);
64 
68  void setTitleNames(const char *const *names, int count);
69 
73  void setTitleFrames(const int *frames, int count, int maxFrames);
74 
78  bool play(const Common::Path &filename, bool intro, int minDelay, int fade, bool setPalette, int speed);
79 
80  bool play3DO(const Common::Path &filename, bool intro, int minDelay, bool fadeFromGrey, int speed);
81 };
82 
83 } // End of namespace Sherlock
84 
85 #endif
bool play(const Common::Path &filename, bool intro, int minDelay, int fade, bool setPalette, int speed)
Definition: animation.h:29
Definition: animation.h:35
Definition: path.h:52
void setTitleNames(const char *const *names, int count)
void setPrologueNames(const char *const *names, int count)
Definition: sherlock.h:76
void setTitleFrames(const int *frames, int count, int maxFrames)
void setPrologueFrames(const int *frames, int count, int maxFrames)