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| Animation (SherlockEngine *vm) |
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| void | setPrologueNames (const char *const *names, int count) |
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| void | setPrologueFrames (const int *frames, int count, int maxFrames) |
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| void | setTitleNames (const char *const *names, int count) |
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| void | setTitleFrames (const int *frames, int count, int maxFrames) |
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| bool | play (const Common::Path &filename, bool intro, int minDelay, int fade, bool setPalette, int speed) |
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bool | play3DO (const Common::Path &filename, bool intro, int minDelay, bool fadeFromGrey, int speed) |
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◆ setPrologueNames()
| void Sherlock::Animation::setPrologueNames |
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const char *const * |
names, |
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int |
count |
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Load the prologue name array
◆ setPrologueFrames()
| void Sherlock::Animation::setPrologueFrames |
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const int * |
frames, |
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int |
count, |
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int |
maxFrames |
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Load the prologue frame array
◆ setTitleNames()
| void Sherlock::Animation::setTitleNames |
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const char *const * |
names, |
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int |
count |
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Load the title name array
◆ setTitleFrames()
| void Sherlock::Animation::setTitleFrames |
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const int * |
frames, |
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int |
count, |
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int |
maxFrames |
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Load the title frame array
◆ play()
| bool Sherlock::Animation::play |
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const Common::Path & |
filename, |
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bool |
intro, |
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int |
minDelay, |
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int |
fade, |
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bool |
setPalette, |
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int |
speed |
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Play a full-screen animation
The documentation for this class was generated from the following file: