ScummVM API documentation
entrance.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Based on Phantasma code by Thomas Harte (2013),
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// available at https://github.com/TomHarte/Phantasma/ (MIT)
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#ifndef FREESCAPE_ENTRANCE_H
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#define FREESCAPE_ENTRANCE_H
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#include "freescape/objects/object.h"
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namespace
Freescape
{
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extern
FCLInstructionVector *duplicateCondition(FCLInstructionVector *condition);
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class
Entrance
:
public
Object
{
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public
:
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Entrance
(
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uint16 objectID_,
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const
Math::Vector3d &origin_,
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const
Math::Vector3d &rotation_,
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FCLInstructionVector
conditionInstructions_,
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Common::String
conditionSource_) {
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_objectID = objectID_;
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_origin = origin_;
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_rotation = rotation_;
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_condition = conditionInstructions_;
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_conditionSource = conditionSource_;
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_flags = 0;
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}
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virtual
~
Entrance
() {}
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bool
isDrawable()
override
{
return
false
; }
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bool
isPlanar()
override
{
return
true
; }
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void
scale(
int
factor)
override
{ _origin = _origin / factor; };
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Object
*duplicate()
override
{
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FCLInstructionVector
*conditionCopy = duplicateCondition(&_condition);
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assert(conditionCopy);
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Entrance
*entrance =
new
Entrance
(_objectID, _origin, _rotation, *conditionCopy, _conditionSource);
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delete
conditionCopy;
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return
entrance;
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};
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ObjectType getType()
override
{
return
ObjectType::kEntranceType; };
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Math::Vector3d getRotation() {
return
_rotation; }
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Common::String
_conditionSource;
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FCLInstructionVector
_condition;
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void
draw(
Freescape::Renderer
*gfx,
float
offset = 0.0)
override
{
error
(
"cannot render Entrance"
); };
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};
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}
// End of namespace Freescape
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#endif // FREESCAPE_ENTRANCE_H
Common::String
Definition:
str.h:59
Freescape
Definition:
area.h:36
Common::Array< FCLInstruction >
Freescape::Renderer
Definition:
gfx.h:60
Freescape::Entrance
Definition:
entrance.h:34
error
void NORETURN_PRE error(MSVC_PRINTF const char *s,...) GCC_PRINTF(1
Freescape::Object
Definition:
object.h:56
engines
freescape
objects
entrance.h
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