22 #ifndef NEVERHOOD_MODULES_MODULE2300_H 23 #define NEVERHOOD_MODULES_MODULE2300_H 25 #include "neverhood/neverhood.h" 26 #include "neverhood/module.h" 27 #include "neverhood/scene.h" 39 int _waterfallSoundVolume;
40 bool _isWaterfallRunning;
41 void createScene(
int sceneNum,
int which);
Definition: background.h:30
Definition: neverhood.h:60
Definition: module2300.h:33