ScummVM API documentation
module2300.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef NEVERHOOD_MODULES_MODULE2300_H
23 #define NEVERHOOD_MODULES_MODULE2300_H
24 
25 #include "neverhood/neverhood.h"
26 #include "neverhood/module.h"
27 #include "neverhood/scene.h"
28 
29 namespace Neverhood {
30 
31 // Module2300
32 
33 class Module2300 : public Module {
34 public:
35  Module2300(NeverhoodEngine *vm, Module *parentModule, int which);
36  ~Module2300() override;
37 protected:
38  int _sceneNum;
39  int _waterfallSoundVolume;
40  bool _isWaterfallRunning;
41  void createScene(int sceneNum, int which);
42  void updateScene();
43 };
44 
45 } // End of namespace Neverhood
46 
47 #endif /* NEVERHOOD_MODULES_MODULE2300_H */
Definition: background.h:30
Definition: neverhood.h:60
Definition: module2300.h:33
Definition: module.h:45