ScummVM API documentation
animmanager.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TRECISION_ANIMMANAGER_H
23#define TRECISION_ANIMMANAGER_H
24
25#include "trecision/fastfile.h"
26#include "trecision/struct.h"
27
28namespace Trecision {
29
30#define MAXANIM 750
31#define MAXACTIVEANIM 3
32
33// SMACKER ANIMATION FLAGS
34#define SMKANIM_BKG 1
35#define SMKANIM_ICON 2
36#define SMKANIM_LOOP 4
37#define SMKANIM_OLD 8
38#define SMKANIM_ON 16
39
40enum SmackerType {
41 kSmackerBackground = 0, // Scene background animations
42 kSmackerAction = 1, // Main character action animations
43 kSmackerIcon = 2 // Smacker inventory animations
44};
45
46class TrecisionEngine;
47class NightlongVideoDecoder;
48
50public:
53
54private:
55 TrecisionEngine *_vm;
56
57 NightlongVideoDecoder *_animations[MAXACTIVEANIM];
58 uint16 _playingAnims[MAXACTIVEANIM];
59
60 FastFile _animFile[MAXACTIVEANIM]; // nlanim.cd1 / nlanim.cd2 / nlanim.cd3
61 int _curCD;
62 bool _bgAnimRestarted;
63
64 void openSmk(int slot, const Common::Path &name);
65 void openSmkAnim(int slot, const Common::Path &name);
66 void toggleMuteBgAnim(uint16 animation);
67 void closeSmk(int slot);
68 void drawFrame(NightlongVideoDecoder *smkDecoder, uint16 x, uint16 y, bool updateScreen);
69 void drawFrameSubtitles(Graphics::Surface *surface, int frameNum);
70 void setVideoRange(NightlongVideoDecoder *smkDecoder, int &startFrame, int &endFrame);
71 void refreshSmkAnim(uint16 animation);
72 void handleEndOfVideo(int animation, int slot);
73 bool shouldShowAnim(int animation, Common::Rect curRect);
74
75 void drawSmkBackgroundFrame(int animation);
76 void drawSmkIconFrame(uint16 startIcon, uint16 iconNum);
77 void drawSmkActionFrame();
78 void swapCD(int cd);
79 void patchAnimTab();
80
81public:
82 Common::Rect _animRect;
83 SAnim _animTab[MAXANIM];
84
85 void smkGoto(int slot, int frame);
86 void smkToggleAudio(int slot, bool on);
87 void smkToggleTrackAudio(int slot, int track, bool on);
88 int16 smkCurFrame(int slot);
89 void smkStop(uint16 slot);
90 void refreshActionAnimation() { refreshSmkAnim(_playingAnims[kSmackerAction]); }
91 bool isActionActive() const { return _playingAnims[kSmackerAction] != 0; }
92 void playMovie(const Common::Path &filename, int startFrame = 0, int endFrame = -1, bool singleChoice = false);
93 void startFullMotion();
94 void stopFullMotion();
95
96 void refreshAnim(int box);
97 void startSmkAnim(uint16 animation);
98 void stopAllSmkAnims();
99
100 void syncGameStream(Common::Serializer &ser);
101 void loadAnimTab(Common::SeekableReadStreamEndian *stream);
102};
103
104} // End of namespace Trecision
105#endif
106
Definition: path.h:52
Definition: stream.h:944
Definition: serializer.h:80
Definition: animmanager.h:49
Definition: fastfile.h:38
Definition: video.h:35
Definition: trecision.h:112
Definition: rect.h:536
Definition: surface.h:67
Definition: struct.h:131