ScummVM API documentation
module2100_sprites.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef NEVERHOOD_MODULES_MODULE2100_SPRITES_H
23 #define NEVERHOOD_MODULES_MODULE2100_SPRITES_H
24 
25 #include "neverhood/neverhood.h"
26 #include "neverhood/module.h"
27 #include "neverhood/scene.h"
28 
29 namespace Neverhood {
30 
32 public:
33  AsScene2101Door(NeverhoodEngine *vm, bool isOpen);
34 protected:
35  uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
36  void stOpenDoor();
37  void stCloseDoor();
38  void stCloseDoorDone();
39 };
40 
42 public:
44 protected:
45  Sprite *_klaymen;
46  uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
47 };
48 
50 public:
51  SsCommonFloorButton(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int surfacePriority, uint32 soundFileHash);
52 protected:
53  Scene *_parentScene;
54  uint32 _soundFileHash;
55  uint32 _fileHash1, _fileHash2;
56  int16 _countdown;
57  void update();
58  uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
59 };
60 
61 class KmScene2101 : public Klaymen {
62 public:
63  KmScene2101(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
64 
65  void stHitByDoor();
66  uint32 hmHitByDoor(int messageNum, const MessageParam &param, Entity *sender);
67 
68 protected:
69  uint32 xHandleMessage(int messageNum, const MessageParam &param) override;
70 };
71 
72 } // End of namespace Neverhood
73 
74 #endif /* NEVERHOOD_MODULES_MODULE2100_SPRITES_H */
Definition: background.h:30
Definition: neverhood.h:60
Definition: sprite.h:140
Definition: entity.h:42
Definition: entity.h:77
Definition: module2100_sprites.h:41
Definition: module2100_sprites.h:61
Definition: scene.h:41
Definition: sprite.h:54
Definition: module2100_sprites.h:49
Definition: sprite.h:119
Definition: klaymen.h:59
Definition: module2100_sprites.h:31