ScummVM API documentation
detection.h
1 /* ScummVM - Graphic Adventure Engine
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20  */
21 
22 #ifndef VCRUISE_DETECTION_H
23 #define VCRUISE_DETECTION_H
24 
25 #include "engines/advancedDetector.h"
26 
27 namespace VCruise {
28 
29 enum VCruiseGameID {
30  GID_UNKNOWN = 0,
31 
32  GID_REAH = 1,
33  GID_SCHIZM = 2,
34  GID_AD2044 = 3,
35 };
36 
37 enum VCruiseGameFlag {
38  VCRUISE_GF_WANT_MP3 = (1 << 0),
39  VCRUISE_GF_WANT_OGG_VORBIS = (1 << 1),
40  VCRUISE_GF_NEED_JPEG = (1 << 2),
41  VCRUISE_GF_GENTEE_PACKAGE = (1 << 3),
42 
43  VCRUISE_GF_STEAM_LANGUAGES = (1 << 4),
44  VCRUISE_GF_FORCE_LANGUAGE = (1 << 5),
45 
46  VCRUISE_GF_WANT_MIDI = (1 << 6),
47 };
48 
50  AD_GAME_DESCRIPTION_HELPERS(desc);
51 
52  ADGameDescription desc;
53 
54  VCruiseGameID gameID;
55 
56  // Specifying the language in the ADGameDescription causes AD to fail to detect the game as a match,
57  // so we have to specify it as UNK_LANG and specify the default language here.
58  Common::Language defaultLanguage;
59 };
60 
61 
62 #define GAMEOPTION_LAUNCH_DEBUG GUIO_GAMEOPTIONS1
63 #define GAMEOPTION_FAST_ANIMATIONS GUIO_GAMEOPTIONS2
64 #define GAMEOPTION_SKIP_MENU GUIO_GAMEOPTIONS3
65 #define GAMEOPTION_INCREASE_DRAG_DISTANCE GUIO_GAMEOPTIONS4
66 #define GAMEOPTION_USE_4BIT_GRAPHICS GUIO_GAMEOPTIONS5
67 #define GAMEOPTION_PRELOAD_SOUNDS GUIO_GAMEOPTIONS6
68 
69 
70 } // End of namespace VCruise
71 
72 #endif // VCRUISE_DETECTION_H
Definition: detection.h:49
Definition: advancedDetector.h:163
Definition: ad2044_items.h:27
Language
Definition: language.h:45