22 #ifndef VCRUISE_DETECTION_H 23 #define VCRUISE_DETECTION_H 25 #include "engines/advancedDetector.h" 37 enum VCruiseGameFlag {
38 VCRUISE_GF_WANT_MP3 = (1 << 0),
39 VCRUISE_GF_WANT_OGG_VORBIS = (1 << 1),
40 VCRUISE_GF_NEED_JPEG = (1 << 2),
41 VCRUISE_GF_GENTEE_PACKAGE = (1 << 3),
42 VCRUISE_GF_USE_SETUP_EXE = (1 << 4),
44 VCRUISE_GF_BUL_LANGUAGE = (1 << 6),
45 VCRUISE_GF_TWN_LANGUAGE = (1 << 7),
46 VCRUISE_GF_JPN_LANGUAGE = (1 << 8),
47 VCRUISE_GF_HUN_LANGUAGE = (1 << 9),
48 VCRUISE_GF_CHN_LANGUAGE = (1 << 10),
49 VCRUISE_GF_CZE_LANGUAGE = (1 << 11),
51 VCRUISE_GF_FORCE_LANGUAGE = (1 << 12),
53 VCRUISE_GF_WANT_MIDI = (1 << 13),
55 VCRUISE_GF_STEAM_LANGUAGES = VCRUISE_GF_BUL_LANGUAGE | VCRUISE_GF_TWN_LANGUAGE | VCRUISE_GF_JPN_LANGUAGE
56 | VCRUISE_GF_HUN_LANGUAGE | VCRUISE_GF_CHN_LANGUAGE | VCRUISE_GF_CZE_LANGUAGE,
60 AD_GAME_DESCRIPTION_HELPERS(desc);
72 #define GAMEOPTION_LAUNCH_DEBUG GUIO_GAMEOPTIONS1 73 #define GAMEOPTION_FAST_ANIMATIONS GUIO_GAMEOPTIONS2 74 #define GAMEOPTION_SKIP_MENU GUIO_GAMEOPTIONS3 75 #define GAMEOPTION_INCREASE_DRAG_DISTANCE GUIO_GAMEOPTIONS4 76 #define GAMEOPTION_USE_4BIT_GRAPHICS GUIO_GAMEOPTIONS5 77 #define GAMEOPTION_PRELOAD_SOUNDS GUIO_GAMEOPTIONS6 78 #define GAMEOPTION_FAST_VIDEO_DECODER GUIO_GAMEOPTIONS7 83 #endif // VCRUISE_DETECTION_H Definition: detection.h:59
Definition: advancedDetector.h:164
Definition: ad2044_items.h:27
Language
Definition: language.h:45