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| Traveller (AI *ai) |
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| Traveller (int originX, int originY, AI *ai) |
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IContainedObject * | duplicate () override |
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void | setSourceHub (int sourceHub) |
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void | setPosX (int posX) |
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void | setPosY (int posY) |
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void | setAngleTo (int angleTo) |
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void | setPowerTo (int powerTo) |
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void | setWaterSourceX (int waterSourceX) |
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void | setWaterSourceY (int waterSourceY) |
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void | setWaterDestX (int waterDestX) |
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void | setWaterDestY (int waterDestY) |
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int | getSourceHub () const |
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int | getPosX () const |
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int | getPosY () const |
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int | getAngleTo () const |
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int | getPowerTo () const |
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int | getWaterSourceX () const |
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int | getWaterSourceY () const |
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int | getWaterDestX () const |
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int | getWaterDestY () const |
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void | setDisabled () |
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void | unsetDisabled () |
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int | getDisabled () |
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void | adjustPosX (int offsetX) |
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void | adjustPosY (int offsetY) |
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void | adjustXY (int offsetX, int offsetY) |
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void | enableWaterFlag () |
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void | disableWaterFlag () |
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int | getWaterFlag () const |
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int | numChildrenToGen () override |
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IContainedObject * | createChildObj (int, int &) override |
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int | checkSuccess () override |
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float | calcT () override |
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| IContainedObject (float inG) |
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| IContainedObject (IContainedObject &sourceContainedObject) |
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void | setValueG (float inG) |
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float | getValueG () |
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int | getObjID () const |
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void | setObjID (int inputObjID) |
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float | returnG () const |
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static void | setTargetPosX (int posX) |
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static void | setTargetPosY (int posY) |
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static void | setMaxDist (int maxDist) |
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float | calcH () override |
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virtual float | getG () const |
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The documentation for this class was generated from the following file: