22 #ifndef GRIM_MODEL_COMPONENT_H 23 #define GRIM_MODEL_COMPONENT_H 25 #include "engines/grim/costume/component.h" 39 int update(uint time);
44 void translateObject(
bool reset);
45 static void translateObject(
ModelNode *node,
bool reset);
48 ModelNode *getHierarchy() {
return _hier; }
50 Model *getModel() {
return _obj; }
52 void getBoundingBox(
int *x1,
int *y1,
int *x2,
int *y2);
Definition: animation.h:78
Definition: savegame.h:33
Definition: component.h:38
Definition: model_component.h:32