ScummVM API documentation
PhysicsJointScrew.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_PHYSICS_JOINT_SCREW_H
29 #define HPL_PHYSICS_JOINT_SCREW_H
30 
31 #include "hpl1/engine/physics/PhysicsJoint.h"
32 
33 namespace hpl {
34 
35 //-----------------------------------
36 
37 kSaveData_ChildClass(iPhysicsJoint, iPhysicsJointScrew) {
38  kSaveData_ClassInit(iPhysicsJointScrew) public : float mfMaxDistance;
39  float mfMinDistance;
40  cVector3f mvPin;
41 
42  virtual iSaveObject *CreateSaveObject(cSaveObjectHandler * apSaveObjectHandler, cGame * apGame);
43  virtual int GetSaveCreatePrio();
44 };
45 
46 //-----------------------------------
47 
49  typedef iPhysicsJoint super;
50 
51 public:
52  iPhysicsJointScrew(const tString &asName, iPhysicsBody *apParentBody, iPhysicsBody *apChildBody,
53  iPhysicsWorld *apWorld, const cVector3f &avPivotPoint)
54  : iPhysicsJoint(asName, apParentBody, apChildBody, apWorld, avPivotPoint) {}
55  virtual ~iPhysicsJointScrew() {}
56 
63  virtual void SetMaxDistance(float afX) = 0;
64  virtual void SetMinDistance(float afX) = 0;
65  virtual float GetMaxDistance() = 0;
66  virtual float GetMinDistance() = 0;
67 
68  ePhysicsJointType GetType() { return ePhysicsJointType_Screw; }
69 
70  // SaveObject implementation
71  virtual iSaveData *CreateSaveData();
72  virtual void SaveToSaveData(iSaveData *apSaveData);
73  virtual void LoadFromSaveData(iSaveData *apSaveData);
74  virtual void SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame);
75 
76 protected:
77  float mfMaxDistance;
78  float mfMinDistance;
79 
80  cVector3f mvPin;
81 };
82 
83 } // namespace hpl
84 
85 #endif // HPL_PHYSICS_JOINT_SCREW_H
Definition: AI.h:36
Definition: Game.h:91
Definition: str.h:59
virtual iSaveData * CreateSaveData()
Definition: PhysicsWorld.h:115
virtual void SaveToSaveData(iSaveData *apSaveData)
Definition: SaveGame.h:130
virtual void SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame)
Definition: PhysicsJointScrew.h:48
Definition: PhysicsBody.h:117
Definition: SaveGame.h:111
virtual void SetMaxDistance(float afX)=0
virtual void LoadFromSaveData(iSaveData *apSaveData)
Definition: PhysicsJoint.h:135
Definition: SaveGame.h:183