ScummVM API documentation
amerzone_game.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TETRAEDGE_GAME_AMERZONE_GAME_H
23#define TETRAEDGE_GAME_AMERZONE_GAME_H
24
25#include "tetraedge/game/game.h"
26
27#include "tetraedge/game/puzzle_cadenas.h"
28#include "tetraedge/game/puzzle_coffre.h"
29#include "tetraedge/game/puzzle_computer_hydra.h"
30#include "tetraedge/game/puzzle_computer_pwd.h"
31#include "tetraedge/game/puzzle_disjoncteur.h"
32#include "tetraedge/game/puzzle_hanjie.h"
33#include "tetraedge/game/puzzle_liquides.h"
34#include "tetraedge/game/puzzle_pentacle.h"
35#include "tetraedge/game/puzzle_transfusion.h"
36
37#include "tetraedge/te/te_timer.h"
38#include "tetraedge/te/te_warp.h"
39
40namespace Tetraedge {
41
45public:
47 ~AmerzoneGame() {}
48
49 virtual void addToBag(const Common::String &objname) override;
50 virtual bool changeWarp(const Common::String &zone, const Common::String &scene, bool fadeFlag) override;
51 virtual void draw() override;
52 virtual void enter() override;
53 virtual void finishGame() override;
54 virtual void initLoadedBackupData() override;
55 virtual void leave(bool flag) override;
56 virtual void update() override;
57 virtual bool onDialogFinished(const Common::String &val) override;
58 virtual bool onVideoFinished() override;
59
60 TeWarp *warpY() { return _warpY; }
61 const Common::String lastHitObjectName() const { return _lastHitObjectName; }
62
63 void setAngleX(float angle);
64 void setAngleY(float angle);
65 void showPuzzle(int puzzleNo, int puzParam1, int puzParam2);
66
67private:
68 void changeSpeedToMouseDirection();
69 void isInDrag(bool val);
70 void speedX(const float &speed);
71 void speedY(const float &speed);
72
73 bool onHelpButtonValidated();
74 bool onAnimationFinished(const Common::String &anim);
75 bool onMouseLeftUp(const Common::Point &pt);
76 bool onMouseLeftDown(const Common::Point &pt);
77 bool onObjectClick(const Common::String &obj);
78 bool onPuzzleEnterAnimLoadTime();
79
80 void optimizeWarpResources();
81 void startChangeWarpAnim();
82 void startDecelerationAnim();
83 bool onChangeWarpAnimFinished();
84
85 TeTimer _dragTimer;
86 float _orientationX;
87 float _orientationY;
88 float _xAngleMin;
89 float _xAngleMax;
90 float _yAngleMin;
91 float _yAngleMax;
92 float _speedX;
93 float _speedY;
94 bool _isInDrag;
95 int _edgeButtonRolloverCount;
96 Common::Point _mouseDragStart;
97 Common::Point _mouseDragLast;
98 int _puzzleNo;
99 int _puzParam1;
100 int _puzParam2;
103 TeWarp *_warpX;
104 TeWarp *_warpY;
105 TeWarp *_prevWarpY;
106 Common::String _lastHitObjectName;
107
108 PuzzleCadenas _puzzleCadenas;
109 PuzzleCoffre _puzzleCoffre;
110 PuzzleComputerPwd _puzzleComputerPwd;
111 PuzzleComputerHydra _puzzleComputerHydra;
112 PuzzleDisjoncteur _puzzleDisjoncteur;
113 PuzzleHanjie _puzzleHanjie;
114 PuzzleLiquides _puzzleLiquides;
115 PuzzlePentacle _puzzlePentacle;
116 PuzzleTransfusion _puzzleTransfusion;
117};
118
119} // end namespace Tetraedge
120
121#endif // TETRAEDGE_GAME_AMERZONE_GAME_H
Definition: str.h:59
Definition: amerzone_game.h:44
Definition: game.h:46
Definition: puzzle_cadenas.h:30
Definition: puzzle_coffre.h:31
Definition: puzzle_computer_hydra.h:31
Definition: puzzle_computer_pwd.h:30
Definition: puzzle_disjoncteur.h:31
Definition: puzzle_hanjie.h:33
Definition: puzzle_liquides.h:29
Definition: puzzle_pentacle.h:29
Definition: puzzle_transfusion.h:31
Definition: te_curve_anim2.h:36
Definition: te_timer.h:33
Definition: te_warp.h:38
Definition: rect.h:144