ScummVM API documentation
projexpl.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Based on the Reverse Engineering work of Christophe Fontanel,
24  * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
25  */
26 
27 #ifndef DM_PROJEXPL_H
28 #define DM_PROJEXPL_H
29 
30 #include "dm/dm.h"
31 
32 namespace DM {
33 
34 enum KillOutcome {
35  kDMKillOutcomeNoCreaturesInGroup = 0, // @ C0_OUTCOME_KILLED_NO_CREATURES_IN_GROUP
36  kDMKillOutcomeSomeCreaturesInGroup = 1, // @ C1_OUTCOME_KILLED_SOME_CREATURES_IN_GROUP
37  kDMKillOutcomeAllCreaturesInGroup = 2 // @ C2_OUTCOME_KILLED_ALL_CREATURES_IN_GROUP
38 };
39 
40 class TimelineEvent;
41 class Projectile;
42 
43 class ProjExpl {
44  DMEngine *_vm;
45 public:
46  int16 _creatureDamageOutcome; // @ G0364_i_CreatureDamageOutcome
47  int16 _secondaryDirToOrFromParty; // @ G0363_i_SecondaryDirectionToOrFromParty
48  int32 _lastCreatureAttackTime; // @ G0361_l_LastCreatureAttackTime
49  bool _createLauncherProjectile; // @ G0365_B_CreateLauncherProjectile
50  int16 _projectilePoisonAttack; // @ G0366_i_ProjectilePoisonAttack
51  int16 _projectileAttackType; // @ G0367_i_ProjectileAttackType
52  int32 _lastPartyMovementTime; // @ G0362_l_LastPartyMovementTime
53 
54  explicit ProjExpl(DMEngine *vm);
55 
56  void createProjectile(Thing thing, int16 mapX, int16 mapY, uint16 cell, Direction dir,
57  byte kineticEnergy, byte attack, byte stepEnergy); // @ F0212_PROJECTILE_Create
58  bool hasProjectileImpactOccurred(int16 impactType, int16 mapXCombo, int16 mapYCombo,
59  int16 cell, Thing projectileThing); // @ F0217_PROJECTILE_HasImpactOccurred
60  uint16 getProjectileImpactAttack(Projectile *projectile, Thing thing); // @ F0216_PROJECTILE_GetImpactAttack
61  void createExplosion(Thing explThing, uint16 attack, uint16 mapXCombo,
62  uint16 mapYCombo, uint16 cell); // @ F0213_EXPLOSION_Create
63  int16 projectileGetImpactCount(int16 impactType, int16 mapX, int16 mapY, int16 cell); // @ F0218_PROJECTILE_GetImpactCount
64  void projectileDeleteEvent(Thing thing); // @ F0214_PROJECTILE_DeleteEvent
65  void projectileDelete(Thing projectileThing, Thing *groupSlot, int16 mapX, int16 mapY); // @ F0215_PROJECTILE_Delete
66  void processEvents48To49(TimelineEvent *event); // @ F0219_PROJECTILE_ProcessEvents48To49_Projectile
67  void processEvent25(TimelineEvent *event); // @ F0220_EXPLOSION_ProcessEvent25_Explosion
68 };
69 }
70 
71 #endif
Definition: projexpl.h:43
Definition: dm.h:117
Definition: timeline.h:100
Definition: dungeonman.h:520
Definition: champion.h:35
Definition: dm.h:155