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enum | RESOURCE_TYPES {
TYPE_UNKNOWN,
TYPE_BITMAP,
TYPE_ANIMATION,
TYPE_SOUND,
TYPE_FONT
} |
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◆ addReference()
void Sword25::Resource::addReference |
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inline |
Prevents the resource from being released.
◆ release()
void Sword25::Resource::release |
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◆ getLockCount()
int Sword25::Resource::getLockCount |
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const |
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inline |
Returns the current lock count for the resource
- Returns
- The current lock count
◆ getFileName()
Returns the absolute path of the given resource
◆ getType()
uint Sword25::Resource::getType |
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const |
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inline |
Returns a resource's type
The documentation for this class was generated from the following file: