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detection.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TETRAEDGE_DETECTION_H
23 #define TETRAEDGE_DETECTION_H
24 
25 #include "engines/advancedDetector.h"
26 
27 namespace Tetraedge {
28 
29 enum TetraedgeDebugChannels {
30  kDebugGraphics = 1,
31  kDebugPath,
32  kDebugScan,
33  kDebugFilePath,
34  kDebugScript,
35 };
36 
37 enum GameFeatures {
38  GF_UTF8 = 1 << 0,
39 };
40 
41 extern const PlainGameDescriptor GAME_NAMES[];
42 
43 extern const ADGameDescription GAME_DESCRIPTIONS[];
44 
45 } // namespace Tetraedge
46 
47 class TetraedgeMetaEngineDetection : public AdvancedMetaEngineDetection<ADGameDescription> {
48  static const DebugChannelDef debugFlagList[];
49 
50 public:
52  ~TetraedgeMetaEngineDetection() override {}
53 
54  DetectedGame toDetectedGame(const ADDetectedGame &adGame, ADDetectedGameExtraInfo *extraInfo) const override;
55 
56  const char *getEngineName() const override {
57  return "Tetraedge Engine";
58  }
59 
60  const char *getName() const override {
61  return "tetraedge";
62  }
63 
64  const char *getOriginalCopyright() const override {
65  return "(C) Microids";
66  }
67 
68  const DebugChannelDef *getDebugChannels() const override {
69  return debugFlagList;
70  }
71 };
72 
73 #endif
Definition: advancedDetector.h:299
const char * getEngineName() const override
Definition: detection.h:56
Definition: detection.h:27
Definition: game.h:147
Definition: advancedDetector.h:604
Definition: advancedDetector.h:163
Definition: game.h:49
Definition: detection.h:47
const char * getName() const override
Definition: detection.h:60
Definition: debug-channels.h:36
const char * getOriginalCopyright() const override
Definition: detection.h:64
Definition: advancedDetector.h:307
const DebugChannelDef * getDebugChannels() const override
Definition: detection.h:68