ScummVM API documentation
detection.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TETRAEDGE_DETECTION_H
23#define TETRAEDGE_DETECTION_H
24
25#include "engines/advancedDetector.h"
26
27namespace Tetraedge {
28
29enum TetraedgeDebugChannels {
30 kDebugGraphics = 1,
31 kDebugPath,
32 kDebugScan,
33 kDebugFilePath,
34 kDebugScript,
35};
36
37enum GameFeatures {
38 GF_UTF8 = 1 << 0,
39};
40
41extern const PlainGameDescriptor GAME_NAMES[];
42
43extern const ADGameDescription GAME_DESCRIPTIONS[];
44
45} // namespace Tetraedge
46
48 static const DebugChannelDef debugFlagList[];
49
50public:
53
54 DetectedGame toDetectedGame(const ADDetectedGame &adGame, ADDetectedGameExtraInfo *extraInfo) const override;
55
56 const char *getEngineName() const override {
57 return "Tetraedge Engine";
58 }
59
60 const char *getName() const override {
61 return "tetraedge";
62 }
63
64 const char *getOriginalCopyright() const override {
65 return "(C) Microids";
66 }
67
68 const DebugChannelDef *getDebugChannels() const override {
69 return debugFlagList;
70 }
71};
72
73#endif
Definition: advancedDetector.h:611
Definition: detection.h:47
const char * getEngineName() const override
Definition: detection.h:56
const DebugChannelDef * getDebugChannels() const override
Definition: detection.h:68
DetectedGame toDetectedGame(const ADDetectedGame &adGame, ADDetectedGameExtraInfo *extraInfo) const override
const char * getOriginalCopyright() const override
Definition: detection.h:64
const char * getName() const override
Definition: detection.h:60
Definition: advancedDetector.h:301
Definition: advancedDetector.h:309
Definition: advancedDetector.h:164
Definition: debug-channels.h:36
Definition: game.h:146
Definition: game.h:49