ScummVM API documentation
detection.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TETRAEDGE_DETECTION_H
23 #define TETRAEDGE_DETECTION_H
24 
25 #include "engines/advancedDetector.h"
26 
27 namespace Tetraedge {
28 
29 enum TetraedgeDebugChannels {
30  kDebugGraphics = 1 << 0,
31  kDebugPath = 1 << 1,
32  kDebugScan = 1 << 2,
33  kDebugFilePath = 1 << 3,
34  kDebugScript = 1 << 4
35 };
36 
37 extern const PlainGameDescriptor GAME_NAMES[];
38 
39 extern const ADGameDescription GAME_DESCRIPTIONS[];
40 
41 } // namespace Tetraedge
42 
43 class TetraedgeMetaEngineDetection : public AdvancedMetaEngineDetection<ADGameDescription> {
44  static const DebugChannelDef debugFlagList[];
45 
46 public:
48  ~TetraedgeMetaEngineDetection() override {}
49 
50  DetectedGame toDetectedGame(const ADDetectedGame &adGame, ADDetectedGameExtraInfo *extraInfo) const override;
51 
52  const char *getEngineName() const override {
53  return "Tetraedge Engine";
54  }
55 
56  const char *getName() const override {
57  return "tetraedge";
58  }
59 
60  const char *getOriginalCopyright() const override {
61  return "(C) Microids";
62  }
63 
64  const DebugChannelDef *getDebugChannels() const override {
65  return debugFlagList;
66  }
67 };
68 
69 #endif
Definition: advancedDetector.h:299
const char * getEngineName() const override
Definition: detection.h:52
Definition: detection.h:27
Definition: game.h:147
Definition: advancedDetector.h:604
Definition: advancedDetector.h:163
Definition: game.h:49
Definition: detection.h:43
const char * getName() const override
Definition: detection.h:56
Definition: debug-channels.h:36
const char * getOriginalCopyright() const override
Definition: detection.h:60
Definition: advancedDetector.h:307
const DebugChannelDef * getDebugChannels() const override
Definition: detection.h:64