|
| TeParticle (TeScene *scene) |
|
void | setName (const Common::String &name) |
|
bool | loadTexture (const Common::String &name) |
|
void | setPosition (const TeVector3f32 &pos) |
|
void | setDirection (const TeVector3f32 &dir) |
|
void | setSize (float size) |
|
void | setVolumeSize (const TeVector3f32 &size) |
|
void | setStartColor (const TeColor &col) |
|
void | setEndColor (const TeColor &col) |
|
void | setColorTime (int time) |
|
void | setTime (int time) |
|
void | setPeriod (int period) |
|
void | setParticlePerPeriod (int val) |
|
void | setEnabled (bool enabled) |
|
void | setStartLoop (int startloop) |
|
void | setGravity (float gravity) |
|
void | setRandomDir (bool val) |
|
void | setOrientation (const TeVector3f32 &orientation) |
|
void | setMatrix (const TeMatrix4x4 &mat) |
|
void | update (int val) |
|
int | startLoop () const |
|
TeRealTimer | realTimer () |
|
bool | decrementCounter () |
|
void | incrementCounter () |
|
void | resetCounter () |
|
|
static int | getIndex (const Common::String &name) |
|
static TeParticle * | getIndexedParticle (int idx) |
|
static void | cleanup () |
|
static void | deleteAll () |
|
static void | updateAll (int val) |
|
The documentation for this class was generated from the following file: