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detection.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MEDIASTATION_DETECTION_H
23 #define MEDIASTATION_DETECTION_H
24 
25 #include "engines/advancedDetector.h"
26 
27 namespace MediaStation {
28 
29 extern const PlainGameDescriptor mediastationGames[];
30 
31 extern const ADGameDescription gameDescriptions[];
32 
33 #define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS1
34 
35 } // End of namespace MediaStation
36 
38  static const DebugChannelDef debugFlagList[];
39 
40 public:
42  ~MediaStationMetaEngineDetection() override {}
43 
44  const char *getName() const override {
45  return "mediastation";
46  }
47 
48  const char *getEngineName() const override {
49  return "Media Station";
50  }
51 
52  const char *getOriginalCopyright() const override {
53  return "(C) 1994 - 1999 Media Station, Inc.";
54  }
55 
56  const DebugChannelDef *getDebugChannels() const override {
57  return debugFlagList;
58  }
59 };
60 
61 #endif // MEDIASTATION_DETECTION_H
Definition: asset.h:33
const char * getOriginalCopyright() const override
Definition: detection.h:52
Definition: advancedDetector.h:604
Definition: advancedDetector.h:163
const DebugChannelDef * getDebugChannels() const override
Definition: detection.h:56
Definition: game.h:49
const char * getName() const override
Definition: detection.h:44
const char * getEngineName() const override
Definition: detection.h:48
Definition: debug-channels.h:36
Definition: detection.h:37