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enum | TextColor { kSelectedColor = 0,
kUnselectedColor = 1,
kNormalColor = 2
} |
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virtual void | reset ()=0 |
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virtual int | setLocationBalloon (const Common::String &text, bool endGame)=0 |
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virtual int | setDialogueBalloon (const Common::String &text, uint16 winding, TextColor textColor)=0 |
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virtual int | setSingleBalloon (const Common::String &text, uint16 x, uint16 y, uint16 winding, TextColor textColor)=0 |
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virtual void | setBalloonText (uint id, const Common::String &text, TextColor textColor)=0 |
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virtual int | hitTestDialogueBalloon (int x, int y)=0 |
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The documentation for this class was generated from the following file: