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uint16 | sceneID = kNoScene |
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uint16 | frameID = 0 |
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uint16 | verticalOffset = 0 |
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uint16 | continueSceneSound = kLoadSceneSound |
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int8 | paletteID = -1 |
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Math::Vector3d | listenerFrontVector = Math::Vector3d(0, 0, 1) |
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uint16 | frontVectorFrameID = 0 |
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The documentation for this struct was generated from the following file: