ScummVM API documentation
GridMap2D.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_GRIDMAP2D_H
29#define HPL_GRIDMAP2D_H
30
31#include "common/array.h"
32#include "hpl1/engine/graphics/GraphicsTypes.h"
33#include "hpl1/engine/math/MathTypes.h"
34#include "common/stablemap.h"
35
36namespace hpl {
37
38class iEntity2D;
39class iLowLevelGraphics;
40
42class cGrid2D;
43class cGridMap2D;
44
45typedef Common::Array<cGrid2D *> tGrid2DPtrVec;
46typedef tGrid2DPtrVec::iterator tGrid2DPtrVecIt;
47
49
50public:
51 cGrid2DObject(iEntity2D *apEntity, cGridMap2D *apGridMap, unsigned int alHandle);
52
53 void Update(const cRect2f &aRect);
54 void Destroy();
55
56 unsigned int GetHandle() { return mlHandle; }
57 iEntity2D *GetEntity() { return mpEntity; }
58 bool FirstTime(unsigned int alGlobalCount) {
59 if (alGlobalCount < mlCount)
60 return false;
61 mlCount = alGlobalCount + 1;
62 return true;
63 }
64
65private:
66 cVector2l mvPosition;
67 cVector2f mvSize;
68 cVector2l mvGridSpan;
69
70 tGrid2DPtrVec mvGridParents;
71
72 iEntity2D *mpEntity;
73 cGridMap2D *mpGridMap;
74
75 bool mbIsInOuter;
76 bool mbIsInGLobal;
77 unsigned int mlCount;
78 int mlHandle;
79};
80
82
84typedef tGrid2DObjectMap::iterator tGrid2DObjectMapIt;
85
86class cGrid2D {
87 friend class cGridMap2DRectIt;
88
89public:
90 void Add(cGrid2DObject *pObject) {
92 pObject->GetHandle(), pObject));
93 }
94
95 void Erase(unsigned int alHandle) {
96 m_mapObjects.erase(alHandle);
97 }
98
99private:
100 tGrid2DObjectMap m_mapObjects;
101};
102
104
105class cGridMap2D;
106
108public:
109 virtual ~iGridMap2DIt() = default;
110 virtual bool HasNext() = 0;
111 virtual iEntity2D *Next() = 0;
112};
113
115public:
116 cGridMap2DRectIt(cGridMap2D *apGridMap, cVector2l avPos, cVector2l avSize);
117 virtual ~cGridMap2DRectIt() = default;
118
119 bool HasNext();
120 iEntity2D *Next();
121
122private:
123 cGridMap2D *mpGridMap;
124
125 int mlType; // 0=global 1=outer 2=grids
126 tGrid2DObjectMapIt mIt;
127
128 cVector2l mvPos;
129 cVector2l mvSize;
130 int mlGridNum;
131 int mlGridAdd;
132 int mlGridRowCount;
133 int mlGridColCount;
134
135 bool mbUpdated;
136
137 cGrid2DObject *mpObject;
138
139 void GetGridObject();
140};
141
143
145typedef tGrid2DVec::iterator tGrid2DVecIt;
146
148 friend class cGrid2DObject;
149 friend class cGridMap2DRectIt;
150
151public:
152 cGridMap2D(cVector2l avSize, cVector2l avGridSize, cVector2l avMaxGridSpan);
153 ~cGridMap2D();
154
155 iGridMap2DIt *GetRectIterator(const cRect2f &aRect);
156
157 cGrid2D *GetAt(int alX, int alY);
158
159 bool AddEntity(iEntity2D *apEntity);
160 bool RemoveEntity(iEntity2D *apEntity);
161
162 int GetMaxArraySize() { return mvMaxGridSpan.x * mvMaxGridSpan.y; }
163 const cVector2l &GetMaxGridSpan() { return mvMaxGridSpan; }
164 const cVector2l &GetGridSize() { return mvGridSize; }
165 const cVector2l &GetGridNum() { return mvGridNum; }
166
167 tGrid2DObjectMap *GetAllMap() { return &m_mapAllObjects; }
168
169 void DrawGrid(iLowLevelGraphics *apLowLevel, float afZ = 100, cColor aCol = cColor(1));
170 void DrawEntityGrids(iLowLevelGraphics *apLowLevel, cVector2f avWorldPos, float afZ = 101, cColor aCol = cColor(1, 0, 1, 1));
171
172private:
173 // The Grids
174 tGrid2DVec mvGrids;
175
176 // all objects
177 // This is a list of all objects in the grid.
178 tGrid2DObjectMap m_mapAllObjects;
179
180 // Global Objects
181 // These are objects that affect the entire map
182 tGrid2DObjectMap m_mapGlobalObjects;
183
184 // Outer Objects
185 // These are objects outside the bounds of the grid
186 tGrid2DObjectMap m_mapOuterObjects;
187
188 // The count increases every time a fetch on the map is made.
189 // (all call to GetFirstEntity)
190 unsigned int mlGlobalCount;
191
192 unsigned int mlHandleCount;
193
194 cVector2l mvSize;
195 cVector2l mvGridNum;
196 cVector2l mvGridSize;
197 cVector2l mvMaxGridSpan;
198};
199
200} // namespace hpl
201
202#endif // HPL_GRIDMAP2D_H
cGrid2D * * iterator
Definition: array.h:54
Pair< iterator, bool > insert(const value_type &val)
Definition: stablemap.h:166
typename TreeT::BasicIterator iterator
Definition: stablemap.h:48
iterator erase(iterator it)
Definition: stablemap.h:135
Definition: Color.h:37
Definition: GridMap2D.h:86
Definition: GridMap2D.h:48
Definition: GridMap2D.h:147
Definition: GridMap2D.h:114
Definition: Entity2D.h:39
Definition: GridMap2D.h:107
Definition: LowLevelGraphics.h:200
Definition: util.h:178