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| EEMEngine (OSystem *syst, const ADGameDescription *gameDesc) |
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| Common::Error | run () override |
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const char * | getGameId () const |
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Common::Platform | getPlatform () const |
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Variant | getVariant () const |
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bool | isFloppy () const |
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bool | isLondon () const |
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bool | isMacintosh () const |
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bool | isDemo () const |
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int | screenWidth () const |
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int | screenHeight () const |
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int | scaleX (int x) const |
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int | scaleY (int y) const |
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int | unscaleX (int x) const |
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int | unscaleY (int y) const |
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Common::Point | scalePoint (int x, int y) const |
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Common::Rect | scaleRect (const Common::Rect &r) const |
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| bool | hasFeature (EngineFeature f) const override |
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| bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
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| bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
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| int | getAutosaveSlot () const override |
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| Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) override |
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| Common::Error | loadGameStream (Common::SeekableReadStream *stream) override |
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Common::Error | saveProfile (const Common::String &name) |
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bool | loadProfile (const Common::String &name) |
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SaveStateList | listProfiles () const |
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bool | isSpanish () const |
| | Spanish floppy release.
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DBDArchive & | getPics () |
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DBDArchive & | getAni () |
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DBDArchive & | getSites () |
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DBDArchive & | getBalloons () |
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DBDArchive & | getButtons () |
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Mystery & | getMystery () |
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const EEMFont & | getFont () const |
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uint8 | getPartnerIndex () const |
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| void | setInteractiveMouseCursor (bool active) |
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void | setHotspotMouseCursor (bool active) |
| | Interactive cursor over searchable hotspots.
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| void | setSiteHotspotCursorId (int cursorId) |
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void | displayClue (const byte *clueBlock) |
| | _DisplayClue @ 2404:05e6.
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| bool | doPuzzle (uint puzzleId) |
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void | displayFloppyHotspotDialog (uint siteNum, uint hotIdx) |
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bool | floppyHotspotSearched (uint siteNum, uint hotspotIdx) const |
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const Common::String & | playerName () const |
| | Active player name (= profile-save description).
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void | applyClueSideEffects (const byte *entry) |
| | Apply a ClueEntry's side effects (notebook, gallery, site flags).
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void | doNotebook () |
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void | doGallery () |
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bool | moreInfo (const byte *gd, uint suspectIdx, const Picture &galBg, bool haveBg) |
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void | doBigMap () |
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void | doAccuse () |
| | Accuse flow. _DoAccuseGallery @ 1df2:0a31 + _DisplayEnding @ 1df2:0548.
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void | doAccuseFloppy () |
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| bool | doAccuseNotes () |
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void | drawKDBalloonOverCurrentScreen (Common::String text) |
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void | doHelp () |
| | _KDHelp @ 1560:010a + _DisplayHint @ 1560:0009.
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void | doInterfaceHelp (uint num=0) |
| | _InterfaceHelp @ 1560:0205. Walks HelpData @ 29be:00c8.
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uint16 | getKDTextBalloon (byte firstChar) const |
| | _GetKDTextBalloon @ 1df2:0105.
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uint16 | fitBalloonToText (uint16 bubNum, const Common::String &text) |
| | Pick a shorter balloon sibling when wrapped text leaves empty lines.
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| uint | getBalloonLineCapacity (uint16 balloonId, int lineH) const |
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Common::String | parseString (const Common::String &raw, const Common::String &playerName, uint partner) const |
| | _ParseString @ 1b66:07c3.
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| bool | loadKdAnim (uint16 num, Animation &anim, int &px, int &py, uint16 &animId) |
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void | setPartnerEraseBg (const Graphics::ManagedSurface *bg) |
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| void | setPartnerIdleAnim (bool has, uint16 animId, int x, int y) |
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| bool | getBalloonInsets (uint16 bubNum, uint16 &xInset, uint16 &yInset, uint16 &textW) const |
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bool | getBalloonIndicatorPos (uint16 bubNum, uint16 &dx, uint16 &dy) const |
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void | drawFloppyBubbleIndicator (Graphics::ManagedSurface &dst, uint16 bubNum, int ballX, int ballY, bool endIndicator) |
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bool | areYouSure () |
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void | setSitePaletteForSite (uint siteNum) |
| | Public so SiteScreen can switch palettes per site.
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void | waitForInput (uint32 maxMs) |
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| void | playAnm (const Common::Path &path, uint frameDelayMs=120, bool holdLastFrame=false, bool fadeIn=false, bool setSkipIntroOnEsc=true) |
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| void | playFlc (const Common::Path &path, bool fadeIn=false, bool holdLastFrame=false) |
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| void | startTravelMusic () |
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void | waitForMusicDone (uint32 maxMs=60000) |
| | _IsMIDIPlaying spin + _StopMIDI cleanup in _DoSiteLoop.
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void | stopMusic () |
| | _StopMIDI @ 20a2:0512.
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| bool | doLondonApproach (uint16 approachId) |
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| void | syncSoundSettings () override |
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| void | startLondonTravelMusic (uint8 travelKind) |
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void | setNextScreen (ScreenId s) |
| | _NextScreen @ 2d5d:3f26 writer for site loop / inline screens.
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bool | shouldPlaySiteArrival (uint siteNum) const |
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void | markSiteArrivalPlayed (uint siteNum) |
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void | resetSiteArrivalState () |
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void | setSiteArrivalState (uint siteNum) |
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| MetaEngine * | getMetaEngine () const |
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| void | setMetaEngine (MetaEngine *metaEngine) |
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| PauseToken | pauseEngine () |
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| bool | isPaused () const |
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| void | openMainMenuDialog () |
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| uint32 | getTotalPlayTime () const |
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| void | setTotalPlayTime (uint32 time=0) |
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| Common::TimerManager * | getTimerManager () |
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| Common::EventManager * | getEventManager () |
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| Common::SaveFileManager * | getSaveFileManager () |
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| bool | existExtractedCDAudioFiles (uint track=1) |
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| bool | isDataAndCDAudioReadFromSameCD () |
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| void | warnMissingExtractedCDAudio () |
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| void | handleAutoSave () |
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| void | saveAutosaveIfEnabled () |
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| virtual bool | canSaveAutosaveCurrently () |
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| virtual bool | gameTypeHasAddOns () const |
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| virtual bool | dirCanBeGameAddOn (const Common::FSDirectory &dir) const |
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| virtual bool | dirMustBeGameAddOn (const Common::FSDirectory &dir) const |
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| Common::ErrorCode | updateAddOns (const MetaEngine *metaEngine) const |
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| | Engine (OSystem *syst) |
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| virtual | ~Engine () |
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| virtual void | initializePath (const Common::FSNode &gamePath) |
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| virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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| virtual GUI::Debugger * | getDebugger () final |
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| void | setDebugger (GUI::Debugger *debugger) |
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| GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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| virtual void | applyGameSettings () |
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| virtual void | flipMute () |
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| virtual Common::String | getSaveStateName (int slot) const |
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| virtual Common::Error | loadGameState (int slot) |
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| void | setGameToLoadSlot (int slot) |
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| virtual Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) |
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| bool | saveGameDialog () |
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| bool | loadGameDialog () |
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