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void | updateScreen () |
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int32 | findRect () |
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bool | stopSound () |
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void | checkSlots () |
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bool | init (const AsylumEvent &evt) |
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bool | activate (const AsylumEvent &evt) |
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bool | exitPuzzle () |
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virtual bool | update (const AsylumEvent &evt) |
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virtual bool | mouseLeftUp (const AsylumEvent &evt) |
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virtual bool | mouseLeftDown (const AsylumEvent &evt) |
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bool | hitTest (const int16(*polygonPoint)[2], const Common::Point &point, uint32 index) const |
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bool | hitTest (const int16(*polygonPoint)[2], const Common::Point &point) const |
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PuzzleData | _data |
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bool | _solved |
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Common::String | _text |
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bool | _charUsed [20] |
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char | _solvedText [28] |
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uint32 | _position |
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int32 | _rectIndex |
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int32 | _selectedSlot |
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ResourceId | _soundResourceId |
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AsylumEngine * | _vm |
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The documentation for this class was generated from the following file: