ScummVM API documentation
Material_Flat.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_MATERIAL_FLAT_H
29#define HPL_MATERIAL_FLAT_H
30
31#include "hpl1/engine/graphics/GPUProgram.h"
32#include "hpl1/engine/graphics/Material.h"
33
34namespace hpl {
35
36class cMaterial_Flat : public iMaterial {
37public:
38 cMaterial_Flat(const tString &asName, iLowLevelGraphics *apLowLevelGraphics,
39 cImageManager *apImageManager, cTextureManager *apTextureManager,
40 cRenderer2D *apRenderer, cGpuProgramManager *apProgramManager,
41 eMaterialPicture aPicture, cRenderer3D *apRenderer3D);
42
43 virtual ~cMaterial_Flat();
44
45 tTextureTypeList GetTextureTypes();
46
47 bool UsesType(eMaterialRenderType aType);
48
49 bool VertexProgramUsesLight(eMaterialRenderType aType, int alPass, iLight3D *apLight);
50 bool VertexProgramUsesEye(eMaterialRenderType aType, int alPass, iLight3D *apLight);
51
52 eMaterialAlphaMode GetAlphaMode(eMaterialRenderType aType, int alPass, iLight3D *apLight);
53 eMaterialBlendMode GetBlendMode(eMaterialRenderType aType, int alPass, iLight3D *apLight);
54 eMaterialChannelMode GetChannelMode(eMaterialRenderType aType, int alPass, iLight3D *apLight);
55
56 iTexture *GetTexture(int alUnit, eMaterialRenderType aType, int alPass, iLight3D *apLight);
57 eMaterialBlendMode GetTextureBlend(int alUnit, eMaterialRenderType aType, int alPass, iLight3D *apLight);
58
59 int GetNumOfPasses(eMaterialRenderType aType, iLight3D *apLight);
60
62 // Old and worthless stuff, only used by 2D renderer
63 void Compile() {}
64 bool StartRendering(eMaterialRenderType aType, iCamera *apCam, iLight *pLight) { return false; }
65 void EndRendering(eMaterialRenderType aType) {}
66 tVtxBatchFlag GetBatchFlags(eMaterialRenderType aType) { return 0; }
67 bool NextPass(eMaterialRenderType aType) { return false; }
68 bool HasMultiplePasses(eMaterialRenderType aType) { return false; }
69 eMaterialType GetType(eMaterialRenderType aType) { return eMaterialType_Diffuse; }
70 void EditVertexes(eMaterialRenderType aType, iCamera *apCam, iLight *pLight,
71 tVertexVec *apVtxVec, cVector3f *apTransform, unsigned int alIndexAdd) {}
72};
73
75public:
76 bool IsCorrect(tString asName) {
77 return cString::ToLowerCase(asName) == "flat";
78 }
79
80 iMaterial *Create(const tString &asName, iLowLevelGraphics *apLowLevelGraphics,
81 cImageManager *apImageManager, cTextureManager *apTextureManager,
82 cRenderer2D *apRenderer, cGpuProgramManager *apProgramManager,
83 eMaterialPicture aPicture, cRenderer3D *apRenderer3D) {
84 return hplNew(cMaterial_Flat, (asName, apLowLevelGraphics,
85 apImageManager, apTextureManager, apRenderer,
86 apProgramManager, aPicture, apRenderer3D));
87 }
88};
89
90} // namespace hpl
91
92#endif // HPL_MATERIAL_FLAT_H
Definition: list.h:44
Definition: str.h:59
Definition: GpuProgramManager.h:39
Definition: ImageManager.h:48
Definition: Material_Flat.h:36
void EndRendering(eMaterialRenderType aType)
Definition: Material_Flat.h:65
tVtxBatchFlag GetBatchFlags(eMaterialRenderType aType)
Definition: Material_Flat.h:66
eMaterialType GetType(eMaterialRenderType aType)
Definition: Material_Flat.h:69
bool NextPass(eMaterialRenderType aType)
Definition: Material_Flat.h:67
bool HasMultiplePasses(eMaterialRenderType aType)
Definition: Material_Flat.h:68
bool StartRendering(eMaterialRenderType aType, iCamera *apCam, iLight *pLight)
Definition: Material_Flat.h:64
Definition: Material_Flat.h:74
Definition: Renderer2D.h:79
Definition: Renderer3D.h:139
static tString ToLowerCase(tString aString)
Definition: TextureManager.h:47
Definition: Camera.h:43
Definition: Light3D.h:117
Definition: Light.h:38
Definition: LowLevelGraphics.h:200
Definition: Material.h:203
Definition: Material.h:390
Definition: Texture.h:88