#include <game.h>
Public Attributes | |
| uint16 | _nounIndex |
| uint16 | _dataIndex |
| uint16 * | _stateDataIndex |
| Path | _pathType |
| int | _vxPath |
| int | _vyPath |
| uint16 | _actIndex |
| byte | _seqNumb |
| Seq * | _currImagePtr |
| SeqList | _seqList [kMaxSeqNumb] |
| Cycle | _cycling |
| byte | _cycleNumb |
| byte | _frameInterval |
| byte | _frameTimer |
| int8 | _radius |
| byte | _screenIndex |
| int | _x |
| int | _y |
| int | _oldx |
| int | _oldy |
| int8 | _vx |
| int8 | _vy |
| byte | _objValue |
| int | _genericCmd |
| uint16 | _cmdIndex |
| bool | _carriedFl |
| byte | _state |
| bool | _verbOnlyFl |
| byte | _priority |
| int16 | _viewx |
| int16 | _viewy |
| int16 | _direction |
| byte | _curSeqNum |
| byte | _curImageNum |
| int8 | _oldvx |
| int8 | _oldvy |
Following is definition of object attributes