#include <game.h>
Public Attributes | |
uint16 | _nounIndex |
uint16 | _dataIndex |
uint16 * | _stateDataIndex |
Path | _pathType |
int | _vxPath |
int | _vyPath |
uint16 | _actIndex |
byte | _seqNumb |
Seq * | _currImagePtr |
SeqList | _seqList [kMaxSeqNumb] |
Cycle | _cycling |
byte | _cycleNumb |
byte | _frameInterval |
byte | _frameTimer |
int8 | _radius |
byte | _screenIndex |
int | _x |
int | _y |
int | _oldx |
int | _oldy |
int8 | _vx |
int8 | _vy |
byte | _objValue |
int | _genericCmd |
uint16 | _cmdIndex |
bool | _carriedFl |
byte | _state |
bool | _verbOnlyFl |
byte | _priority |
int16 | _viewx |
int16 | _viewy |
int16 | _direction |
byte | _curSeqNum |
byte | _curImageNum |
int8 | _oldvx |
int8 | _oldvy |
Following is definition of object attributes