ScummVM API documentation
Hugo::Object Struct Reference

#include <game.h>

Public Attributes

uint16 _nounIndex
 
uint16 _dataIndex
 
uint16 * _stateDataIndex
 
Path _pathType
 
int _vxPath
 
int _vyPath
 
uint16 _actIndex
 
byte _seqNumb
 
Seq_currImagePtr
 
SeqList _seqList [kMaxSeqNumb]
 
Cycle _cycling
 
byte _cycleNumb
 
byte _frameInterval
 
byte _frameTimer
 
int8 _radius
 
byte _screenIndex
 
int _x
 
int _y
 
int _oldx
 
int _oldy
 
int8 _vx
 
int8 _vy
 
byte _objValue
 
int _genericCmd
 
uint16 _cmdIndex
 
bool _carriedFl
 
byte _state
 
bool _verbOnlyFl
 
byte _priority
 
int16 _viewx
 
int16 _viewy
 
int16 _direction
 
byte _curSeqNum
 
byte _curImageNum
 
int8 _oldvx
 
int8 _oldvy
 

Detailed Description

Following is definition of object attributes


The documentation for this struct was generated from the following file: