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| DialogManager (TrecisionEngine *vm) |
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void | dialogPrint (int x, int y, int c, const Common::String &txt) |
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void | updateChoices (int16 dmx, int16 dmy) |
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void | selectChoice (int16 dmx, int16 dmy) |
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void | playDialog (uint16 i) |
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void | toggleChoice (uint16 choice, bool enable) |
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void | clearExitFlag (uint16 choice) |
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bool | isChoiceVisible (uint16 choice) const |
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bool | isDialogFinished (uint16 choice) const |
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void | afterChoice () |
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void | dialogHandler (int numFrame) |
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void | doDialog () |
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bool | showCharacterAfterDialog () const |
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bool | handleShopKeeperDialog (uint16 curObj) |
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uint16 | getCurDialog () const |
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uint16 | getCurChoice () const |
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void | syncGameStream (Common::Serializer &ser) |
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void | loadData (Common::SeekableReadStreamEndian *stream) |
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The documentation for this class was generated from the following file: